Tailroom Gardevoir + Salamence Psyspam
Regulation M-C · Doubles · ARMADILLO · 21 September 2026
One day (today), I thought about good cores, since I wasn’t quite happy with my old team (my other reg mc team on this website), when I thought about Gardevoir Indeedee and Salamence. From there, I learned that Wolfe had used it to some success, so I decided to take inspo from his team, seeing him use fire and steel types plus the core, I took inspo from another team I really enjoyed watching from Baltimore, which utilized Corviknight and Sneasler, Sneasler using Coaching, and Corviknight using Bulk Up to boost Body Press a ton, H-Arcanine was purely my own. Corviknight is designed to boost its Body Press to astronomical levels, along with help from Sneasler. Beyond helping Corviknight, Sneasler just wants to pick up some KOs and do damage. Indeedee is here to set up Terrain and Trick Room, as well as helping Gardevoir pick up KOs with Helping Hand. Bulky spread. Gardevoir is another Trick Room setter, and picks up KOs with Expanding Force and Pixilate Hyper Voice, Salamence is another Mega, here to do damage, and set up Tailwind. Has enough investment to pick up a KO on opposing Mega Salamence (32 HP 0 SpD) with Draco Meteor. Hopefully will outspeed other Mence with plus Speed nature. Finally, H-Arcanine. Pretty simple set, with Crunch to take out Basculegion. Basic Leads and Gameplan: Sneasler plus Corviknight. Coaching plus Bulk Up. Easy enough. Keep doing Coaching, then start using Body Press/Brave Bird. This lead has a few cons, the main one being it doesn’t have Speed control. If you so choose, you could run Tailwind instead of Protect for Speed Control for this mode. Indeedee and Gardevoir. Simple Helping Hand Gardevoir nuke. Very easy to pilot. Hates Rillaboom. Salamence and H-Arcanine or Sneasler. The big damage mode. Kill things quick. Let them have fun trying to kill your Mence. Set Tailwind if you want, or don’t, it’s not like they can do anything. (Unless Frosslass is there RUN FROM FROSSLASS). Also, you can swap Crunch for Bulldoze on H-Arcanine. Benefits: Hits Electric and Fire types supereffectively. Cons: Loses Supereffective coverage into Ghost and Psychic types, which I value more because of Indeedee and Basculegion. Also, the only real electric type threat is Raichu, which is so squishy a strong neutral hit should take it out. Have fun using the team!