Toxic Struggle Lock
Regulation M-B · Doubles · tacticien · 15 July 2026
God forgive me. ## Team Play -> Leading M Gengar and Sableye most games to play for Disable + Encore + Shadowtag + Perish song. We only have to be concerned about dark type mons, farigiraf, tsareena, aromatisse for their anti priority/prankster abilities. Fast ground types can be difficult too. (garchomp mostly). Ghost types and switchout Mons. -> Win Conditions -> Mix of Perish Song, Disable/Encore, Toxic I like to scout with protect M Gengar turn 1, play fakeout on the setup, and then lock down the threat with sableye's disable/encore. When they are non-threats we perish song and protect. Changelog: -> Swapped Lopunny (klutz, entrainment, fakeout, encore, protect) for Incineroar for Ghost + Dark + Steel MU, and to handle Farigiraf/Tsareena abilities that shut down prankster. Incineroar invests in atk to guaranteed ohko basc, metagross, kingambit, Gholdengo.. -> Swapped Pelipper (soak, tailwind, protect, wideguard) for Final Gambit Staraptor to patch up any loose threats.
Gengar
Gengar-MegaMoves
Stats
Sableye
Moves
Stats
Toxapex
Moves
Stats
Incineroar
Moves
Stats
Maushold
Moves
Stats
Staraptor
Moves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 0 | 0 | 1× | 1× | 1× | 1× | 0 | 2 | +2 |
| fire | 1× | 1× | 0.5× | 0.5× | 1× | 1× | 0 | 2 | +2 |
| water | 1× | 1× | 0.5× | 2× | 1× | 1× | 1 | 1 | 0 |
| electric | 1× | 1× | 2× | 1× | 1× | 2× | 2 | 0 | -2 |
| grass | 0.5× | 1× | 1× | 0.5× | 1× | 0.5× | 0 | 3 | +3 |
| ice | 1× | 1× | 0.5× | 0.5× | 1× | 2× | 1 | 2 | +1 |
| fighting | 0 | 0 | 0.5× | 2× | 2× | 1× | 2 | 3 | +1 |
| poison | 0.25× | 0.5× | 0.5× | 1× | 1× | 1× | 0 | 3 | +3 |
| ground | 2× | 1× | 2× | 2× | 1× | 0 | 3 | 1 | -2 |
| flying | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| psychic | 2× | 0 | 2× | 0 | 1× | 1× | 2 | 2 | 0 |
| bug | 0.25× | 1× | 0.5× | 1× | 1× | 0.5× | 0 | 3 | +3 |
| rock | 1× | 1× | 1× | 2× | 1× | 2× | 2 | 0 | -2 |
| ghost | 2× | 1× | 1× | 0.5× | 0 | 0 | 1 | 3 | +2 |
| dragon | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| dark | 2× | 1× | 1× | 0.5× | 1× | 1× | 1 | 1 | 0 |
| steel | 1× | 1× | 0.5× | 0.5× | 1× | 1× | 0 | 2 | +2 |
| fairy | 0.5× | 2× | 0.5× | 1× | 1× | 1× | 1 | 2 | +1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.