Toxic Struggle Lock
Regulation M-B · Doubles · tacticien · 15 July 2026
God forgive me. ## Team Play -> Leading M Gengar and Sableye most games to play for Disable + Encore + Shadowtag + Perish song. We only have to be concerned about dark type mons, farigiraf, tsareena, aromatisse for their anti priority/prankster abilities. Fast ground types can be difficult too. (garchomp mostly). Ghost types and switchout Mons. -> Win Conditions -> Mix of Perish Song, Disable/Encore, Toxic I like to scout with protect M Gengar turn 1, play fakeout on the setup, and then lock down the threat with sableye's disable/encore. When they are non-threats we perish song and protect. Changelog: -> Swapped Lopunny (klutz, entrainment, fakeout, encore, protect) for Incineroar for Ghost + Dark + Steel MU, and to handle Farigiraf/Tsareena abilities that shut down prankster. Incineroar invests in atk to guaranteed ohko basc, metagross, kingambit, Gholdengo.. -> Swapped Pelipper (soak, tailwind, protect, wideguard) for Final Gambit Staraptor to patch up any loose threats.
Gengar
ghostpoisonGengar-MegaMoves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 0 | 0 | 1× | 1× | 1× | 1× | 0 | 2 | +2 |
| fire | 1× | 1× | 0.5× | 0.5× | 1× | 1× | 0 | 2 | +2 |
| water | 1× | 1× | 0.5× | 2× | 1× | 1× | 1 | 1 | 0 |
| electric | 1× | 1× | 2× | 1× | 1× | 2× | 2 | 0 | -2 |
| grass | 0.5× | 1× | 1× | 0.5× | 1× | 0.5× | 0 | 3 | +3 |
| ice | 1× | 1× | 0.5× | 0.5× | 1× | 2× | 1 | 2 | +1 |
| fighting | 0 | 0 | 0.5× | 2× | 2× | 1× | 2 | 3 | +1 |
| poison | 0.25× | 0.5× | 0.5× | 1× | 1× | 1× | 0 | 3 | +3 |
| ground | 2× | 1× | 2× | 2× | 1× | 0 | 3 | 1 | -2 |
| flying | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| psychic | 2× | 0 | 2× | 0 | 1× | 1× | 2 | 2 | 0 |
| bug | 0.25× | 1× | 0.5× | 1× | 1× | 0.5× | 0 | 3 | +3 |
| rock | 1× | 1× | 1× | 2× | 1× | 2× | 2 | 0 | -2 |
| ghost | 2× | 1× | 1× | 0.5× | 0 | 0 | 1 | 3 | +2 |
| dragon | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| dark | 2× | 1× | 1× | 0.5× | 1× | 1× | 1 | 1 | 0 |
| steel | 1× | 1× | 0.5× | 0.5× | 1× | 1× | 0 | 2 | +2 |
| fairy | 0.5× | 2× | 0.5× | 1× | 1× | 1× | 1 | 2 | +1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.