Tailroom
Regulation M-B · Doubles · tacticien · 17 July 2026
TailwindTrick Room
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 0 | 1× | 1× | 0 | 1× | 0.5× | 0 | 3 | +3 |
| fire | 0.5× | 1× | 1× | 2× | 0.5× | 2× | 2 | 2 | 0 |
| water | 2× | 1× | 1× | 0.5× | 1× | 1× | 1 | 1 | 0 |
| electric | 1× | 1× | 1× | 0.5× | 0 | 1× | 0 | 2 | +2 |
| grass | 0.5× | 1× | 1× | 0.5× | 1× | 0.5× | 0 | 3 | +3 |
| ice | 0.5× | 1× | 1× | 2× | 4× | 0.5× | 2 | 2 | 0 |
| fighting | 0 | 0.5× | 1× | 0 | 1× | 4× | 1 | 3 | +2 |
| poison | 0.5× | 1× | 1× | 1× | 0.5× | 0 | 0 | 3 | +3 |
| ground | 2× | 1× | 1× | 0.5× | 1× | 2× | 2 | 1 | -1 |
| flying | 1× | 1× | 1× | 2× | 1× | 0.5× | 1 | 1 | 0 |
| psychic | 1× | 0.5× | 0.5× | 1× | 1× | 0 | 0 | 3 | +3 |
| bug | 0.25× | 2× | 2× | 1× | 1× | 1× | 2 | 1 | -1 |
| rock | 2× | 1× | 1× | 1× | 0.5× | 0.5× | 1 | 2 | +1 |
| ghost | 2× | 2× | 0 | 2× | 1× | 0.5× | 3 | 2 | -1 |
| dragon | 1× | 1× | 1× | 1× | 2× | 0.5× | 1 | 1 | 0 |
| dark | 2× | 2× | 2× | 2× | 1× | 0.5× | 4 | 1 | -3 |
| steel | 0.5× | 1× | 1× | 1× | 1× | 0.5× | 0 | 2 | +2 |
| fairy | 0.5× | 1× | 1× | 1× | 2× | 1× | 1 | 1 | 0 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
normalneutral
fire1× SE
water3× SE
electric1× SE
grass2× SE
ice3× SE
fighting2× SE
poison3× SE
ground3× SE
flying1× SE
psychic2× SE
bug2× SE
rock5× SE
ghost2× SE
dragon1× SE
darkneutral
steel2× SE
fairy2× SE
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.
#01
Alakazam
189
#02
Garchomp
169
#03
Chandelure
90
#04
Sinistcha
81
#05
Oranguru
72
#06
Kingambit
63
FastestAlakazam·189
Range63 → 189