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Mega dragonite rain

Regulation M-B · Doubles · Celery53 · 8 September 2026

Rain

I'm not a good player but trynna share anyways Basically just using dragonite to stay around and damage stuff with support from sinistcha and rain to land thunder and hurricane. The end goal is to bring out basculegion to destroy everyone with last respects or wave crash. You can also bring incineroar if you want to. Gengar is there to perish song and take 2 opponents down to let basculegion clean up w last respects if the matchup is bad for rain

No rental code
dragonite-mega
dragonflying

Dragonite

Dragonite-Mega
Slot 1
Item
Ability
NatureModest(+SpA Atk)

Moves

Stats

HP167
+1
Atk129
+0
Def135
+0
SpA216
+32
SpD146
+1
Spe152
+32
Stat Points66 / 66
Total stats945
gengar-mega
ghostpoison

Gengar

Gengar-Mega
Slot 2
Item
Ability
NatureTimid(+Spe Atk)

Moves

Stats

HP167
+32
Atk76
+0
Def100
+0
SpA192
+2
SpD115
+0
Spe200
+32
Stat Points66 / 66
Total stats850
pelipper
waterflying

Pelipper

Slot 3
Item
Ability
NatureModest(+SpA Atk)

Moves

Stats

HP135
+0
Atk63
+0
Def121
+1
SpA161
+32
SpD91
+1
Spe117
+32
Stat Points66 / 66
Total stats688
incineroar
firedark

Incineroar

Slot 4
Item
Ability
NatureCareful(+SpD SpA)

Moves

Stats

HP201
+31
Atk136
+1
Def120
+10
SpA90
+0
SpD143
+20
Spe84
+4
Stat Points66 / 66
Total stats774
basculegion
waterghost

Basculegion

Slot 5
Item
Ability
NatureAdamant(+Atk SpA)

Moves

Stats

HP195
+0
Atk180
+32
Def87
+2
SpA90
+0
SpD95
+0
Spe130
+32
Stat Points66 / 66
Total stats777
sinistcha
grassghost

Sinistcha

Slot 6
Item
Ability
NatureBold(+Def Atk)

Moves

Stats

HP178
+32
Atk72
+0
Def173
+32
SpA143
+2
SpD100
+0
Spe90
+0
Stat Points66 / 66
Total stats756

Damage taken

How each attacking type damages your team. Numbers show the damage multiplier each member would take.

Type
dragonite-mega
gengar-mega
pelipper
incineroar
basculegion
sinistcha
normal00003+3
fire0.5×0.5×0.5×0.5×14+3
water0.5×0.5×0.5×0.5×14+3
electric0.5×21-1
grass0.25×0.5×0.5×0.5×14+3
ice0.5×0.5×220
fighting0.5×00.5×0015+4
poison0.25×0.5×02+2
ground000.5×23+1
flying10-1
psychic0110
bug0.5×0.25×0.5×0.5×04+4
rock30-3
ghost0.5×31-2
dragon10-1
dark0.5×31-2
steel0.5×0.5×0.5×03+3
fairy0.5×110

Damage dealt

How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.

normalneutral
fire1× SE
water2× SE
electricneutral
grass3× SE
ice1× SE
fighting2× SE
poisonneutral
ground2× SE
flying1× SE
psychic2× SE
bug3× SE
rock2× SE
ghost2× SE
dragon1× SE
darkneutral
steel1× SE
fairyneutral

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
gengar-megaGengar-Mega
200
#02
dragonite-megaDragonite-Mega
152
#03
basculegionBasculegion
130
#04
pelipperPelipper
117
#05
sinistchaSinistcha
90
#06
incineroarIncineroar
84
FastestGengar-Mega·200
Range84200