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Mega dragonite rain

Regulation M-B · Doubles · Celery53 · 8 Sep 2026

Rain

I'm not a good player but trynna share anyways Basically just using dragonite to stay around and damage stuff with support from sinistcha and rain to land thunder and hurricane. The end goal is to bring out basculegion to destroy everyone with last respects or wave crash. You can also bring incineroar if you want to. Gengar is there to perish song and take 2 opponents down to let basculegion clean up w last respects if the matchup is bad for rain

No rental code

Team members

Mega Dragonite

dragonflying

AbilityNatureModest

HP
1 Stat Points
final stat 167
Atk, lowered by the nature
0 Stat Points
final stat 129
Def
0 Stat Points
final stat 135
SpA, raised by the nature
32 Stat Points
final stat 216
SpD
1 Stat Points
final stat 146
Spe
32 Stat Points
final stat 152

Mega Gengar

ghostpoison

AbilityNatureTimid

HP
32 Stat Points
final stat 167
Atk, lowered by the nature
0 Stat Points
final stat 76
Def
0 Stat Points
final stat 100
SpA
2 Stat Points
final stat 192
SpD
0 Stat Points
final stat 115
Spe, raised by the nature
32 Stat Points
final stat 200

Pelipper

waterflying

AbilityNatureModest

HP
0 Stat Points
final stat 135
Atk, lowered by the nature
0 Stat Points
final stat 63
Def
1 Stat Points
final stat 121
SpA, raised by the nature
32 Stat Points
final stat 161
SpD
1 Stat Points
final stat 91
Spe
32 Stat Points
final stat 117

Incineroar

firedark

AbilityNatureCareful

HP
31 Stat Points
final stat 201
Atk
1 Stat Points
final stat 136
Def
10 Stat Points
final stat 120
SpA, lowered by the nature
0 Stat Points
final stat 90
SpD, raised by the nature
20 Stat Points
final stat 143
Spe
4 Stat Points
final stat 84

Basculegion

waterghost

AbilityNatureAdamant

HP
0 Stat Points
final stat 195
Atk, raised by the nature
32 Stat Points
final stat 180
Def
2 Stat Points
final stat 87
SpA, lowered by the nature
0 Stat Points
final stat 90
SpD
0 Stat Points
final stat 95
Spe
32 Stat Points
final stat 130

Sinistcha

grassghost

AbilityNatureBold

HP
32 Stat Points
final stat 178
Atk, lowered by the nature
0 Stat Points
final stat 72
Def, raised by the nature
32 Stat Points
final stat 173
SpA
2 Stat Points
final stat 143
SpD
0 Stat Points
final stat 100
Spe
0 Stat Points
final stat 90

Type matchups

How hard each attacking type hits each member. Abilities and items don't count.

Damage each member takes from each attacking type
Type
Mega Dragonite
Mega Gengar
Pelipper
Incineroar
Basculegion
Sinistcha
Weak Resist Net
normal1×01×1×0003+3
fire0.5×1×0.5×0.5×0.5×2×14+3
water0.5×1×0.5×2×0.5×0.5×14+3
electric1×1×4×1×2×0.5×21-1
grass0.25×0.5×1×0.5×2×0.5×14+3
ice4×1×1×0.5×0.5×2×220
fighting0.5×00.5×2×0015+4
poison1×0.25×1×1×0.5×1×02+2
ground02×02×1×0.5×23+1
flying1×1×1×1×1×2×10-1
psychic1×2×1×01×1×110
bug0.5×0.25×0.5×1×0.5×1×04+4
rock2×1×2×2×1×1×30-3
ghost1×2×1×0.5×2×2×31-2
dragon2×1×1×1×1×1×10-1
dark1×2×1×0.5×2×2×31-2
steel1×1×0.5×0.5×0.5×1×03+3
fairy2×0.5×1×1×1×1×110
  • 0 immune
  • 0.25× resists a lot
  • 0.5× resists
  • 1× neutral
  • 2× weak
  • 4× very weak
Damage each member's best damaging move deals to each type
Type
Mega Dragonite
Mega Gengar
Pelipper
Incineroar
Basculegion
Sinistcha
Resisted Super eff. Net
normal1×01×1×1×1×10-1
fire1×1×1×1×2×0.5×110
water2×1×1×1×1×2×02+2
electric1×1×1×1×1×1×000
grass2×1×2×2×1×0.5×13+2
ice1×1×1×2×1×1×01+1
fighting2×1×2×1×1×1×02+2
poison1×1×1×1×1×0.5×10-1
ground1×1×1×1×2×2×02+2
flying2×1×1×1×1×0.5×110
psychic1×2×1×1×2×1×02+2
bug2×1×2×2×1×0.5×13+2
rock1×1×0.5×0.5×2×2×220
ghost1×2×1×1×2×1×02+2
dragon2×1×1×1×1×0.5×110
dark1×0.5×1×1×1×1×10-1
steel1×1×0.5×2×1×0.5×21-1
fairy1×1×1×1×1×1×000
  • 2× super effective
  • 1× neutral
  • 0.5× resisted
  • 0 no effect

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
Mega Gengar
200
#02
Mega Dragonite
152
#03
Basculegion
130
#04
Pelipper
117
#05
Sinistcha
90
#06
Incineroar
84
FastestMega Gengar·200
Range84 to 200