VAPE VICTORY
Regulation M-B · Doubles · ARMADILLO · 11 August 2026
My brother wanted me to make a vaporeon team. Soft Trick Room. WIP, I just crafted this in like five minutes. G Slowking because it’s evil and also happens to counter Hard Trick Room with Imprison. Vaporeon for stall. Rest has no downsides in rain thanks to Hydration. Politoed can set rain, and never underestimate a Politoed Weather Ball. Meganium counters Mega Swampert, as well as providing coverage. Loses fire weakness thanks to the rain. Metagross as a secondary mega to apply physical pressure and for match-ups Meganium is bad in. Also benefits from rain. Dragonite for coverage, run specially so we get the Flying and Electric coverage from Hurricane and Thunder (100% accurate in rain.)
Vaporeon
Moves
Stats
Slowking-Galar
Moves
Stats
Politoed
Moves
Stats
Meganium
Meganium-MegaMoves
Stats
Metagross
Metagross-MegaMoves
Stats
Dragonite
Moves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 1× | 1× | 1× | 1× | 0.5× | 1× | 0 | 1 | +1 |
| fire | 0.5× | 1× | 0.5× | 2× | 2× | 0.5× | 2 | 3 | +1 |
| water | 0.5× | 1× | 0.5× | 0.5× | 1× | 0.5× | 0 | 4 | +4 |
| electric | 2× | 1× | 2× | 0.5× | 1× | 1× | 2 | 1 | -1 |
| grass | 2× | 0.5× | 2× | 0.5× | 0.5× | 0.25× | 2 | 4 | +2 |
| ice | 0.5× | 1× | 0.5× | 2× | 0.5× | 4× | 2 | 3 | +1 |
| fighting | 1× | 0.25× | 1× | 0.5× | 1× | 0.5× | 0 | 3 | +3 |
| poison | 1× | 0.5× | 1× | 4× | 0 | 1× | 1 | 2 | +1 |
| ground | 1× | 2× | 1× | 0.5× | 2× | 0 | 2 | 2 | 0 |
| flying | 1× | 1× | 1× | 2× | 0.5× | 1× | 1 | 1 | 0 |
| psychic | 1× | 1× | 1× | 1× | 0.25× | 1× | 0 | 1 | +1 |
| bug | 1× | 1× | 1× | 1× | 1× | 0.5× | 0 | 1 | +1 |
| rock | 1× | 1× | 1× | 1× | 0.5× | 2× | 1 | 1 | 0 |
| ghost | 1× | 2× | 1× | 1× | 2× | 1× | 2 | 0 | -2 |
| dragon | 1× | 1× | 1× | 0 | 0.5× | 2× | 1 | 2 | +1 |
| dark | 1× | 2× | 1× | 0.5× | 2× | 1× | 2 | 1 | -1 |
| steel | 0.5× | 1× | 0.5× | 2× | 0.5× | 1× | 1 | 3 | +2 |
| fairy | 1× | 0.5× | 1× | 1× | 0.5× | 2× | 1 | 2 | +1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.