V Road'26 Champion | MBlastoise-MDelphox
Regulation M-B · Doubles · theiappi95 · 17 August 2026
Hyungwoo Shin won Victory Road to San Francisco with this team on 16 August 2026, the last big Pokémon Champions Regulation M-B event before Worlds. Three Pokémon can set up: Shell Smash on Blastoise, Nasty Plot on Delphox, Swords Dance on Kingambit. Double Fake Out from Incineroar and Sneasler plus Rage Powder from Sinistcha buy the turn, and whichever one you set up needs at least three knockouts to pay for it. You do not always have to click the setup move. Fake Out into Water Spout at full HP already does huge damage, and Kowtow Cleave hurts at +0. Quick Guard on Sneasler covers Delphox against Sucker Punch, its worst matchup Delphox is Timid with 29 points in speed. 201 total clears the crowded 200 bracket of Mega Gengar, Mega Raichu Y and Jolteon by four points. Blastoise with 14 points in speed to outspeed M-Aero after Shell Smash. Water Spout is 150 BP scaled to Blastoise's current HP, so Hospitality healing the partner on switch in restores its power, not just its health.
Sneasler
fightingpoisonMoves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 1× | 1× | 1× | 0.5× | 0 | 1× | 0 | 2 | +2 |
| fire | 0.5× | 0.5× | 0.5× | 2× | 2× | 1× | 2 | 3 | +1 |
| water | 2× | 0.5× | 2× | 1× | 0.5× | 1× | 2 | 2 | 0 |
| electric | 1× | 2× | 1× | 1× | 0.5× | 1× | 1 | 1 | 0 |
| grass | 0.5× | 2× | 0.5× | 0.5× | 0.5× | 0.5× | 1 | 5 | +4 |
| ice | 0.5× | 0.5× | 0.5× | 0.5× | 2× | 1× | 1 | 4 | +3 |
| fighting | 0.5× | 1× | 2× | 4× | 0 | 0.5× | 2 | 3 | +1 |
| poison | 1× | 1× | 1× | 0 | 1× | 0.5× | 0 | 2 | +2 |
| ground | 2× | 1× | 2× | 2× | 0.5× | 2× | 4 | 1 | -3 |
| flying | 1× | 1× | 1× | 0.5× | 2× | 2× | 2 | 1 | -1 |
| psychic | 0.5× | 1× | 0 | 0 | 1× | 4× | 1 | 3 | +2 |
| bug | 1× | 1× | 1× | 1× | 1× | 0.25× | 0 | 1 | +1 |
| rock | 2× | 1× | 2× | 0.5× | 1× | 0.5× | 2 | 2 | 0 |
| ghost | 2× | 1× | 0.5× | 0.5× | 2× | 1× | 2 | 2 | 0 |
| dragon | 1× | 1× | 1× | 0.5× | 1× | 1× | 0 | 1 | +1 |
| dark | 2× | 1× | 0.5× | 0.5× | 2× | 0.5× | 2 | 3 | +1 |
| steel | 0.5× | 0.5× | 0.5× | 0.5× | 1× | 1× | 0 | 4 | +4 |
| fairy | 0.5× | 1× | 1× | 1× | 1× | 1× | 0 | 1 | +1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.