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Triple Weather Tailroom

Regulation M-B · Doubles · tacticien · 14 July 2026

SandSnowRain

This team plays weather defensively to bully top meta threats. PSA: Auroras being both ice rock, can get x1.67 def/spdef from snow/sandstorm, paired with aurora veil this thing walls. Speed control: Tailwind Trickroom Defensive tools: Wide Guard Rage Powder Aurora Veil Weather Snarl + Stamina Arch I am often leading Arch in my games, aurora/sinistcha is also fine to start with Arch. Pelliper in the back gives you powerful anti-fire and electro shots. Areas for improvement: There's a lot of weakness around and steel.

Sinistcha

grassghost
Slot 4
Item
Ability
NatureRelaxed(+Def Spe)

Moves

Stats

HP178
+32
Atk80
+0
Def154
+14
SpA143
+2
SpD118
+18
Spe81
+0
Stat Points66 / 66
Total stats754

Damage taken

How each attacking type damages your team. Numbers show the damage multiplier each member would take.

Type
tyranitar-mega
aurorus
pelipper
sinistcha
archaludon
froslass-mega
normal0.5×0.5×00.5×005+5
fire0.5×0.5×220
water0.5×0.5×0.5×23+1
electric0.5×0.5×12+1
grass0.5×0.25×220
ice0.5×0.5×12+1
fighting0.5×00330
poison0.5×0.5×00.5×04+4
ground00.5×32-1
flying0.5×0.5×0.5×13+2
psychic00.5×02+2
bug0.5×0.5×0.5×13+2
rock0.5×31-2
ghost0.5×21-1
dragon000
dark0.5×21-1
steel0.5×0.5×32-1
fairy10-1

Damage dealt

How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.

normal1× SE
fire2× SE
water2× SE
electric1× SE
grass4× SE
ice3× SE
fighting1× SE
poison1× SE
ground3× SE
flying4× SE
psychic3× SE
bug3× SE
rock3× SE
ghost3× SE
dragon2× SE
dark1× SE
steel3× SE
fairy1× SE

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
froslass-megaFroslass-Mega
166
#02
archaludonArchaludon
105
#03
tyranitar-megaTyranitar-Mega
81
#04
sinistchaSinistcha
81
#05
pelipperPelipper
76
#06
aurorusAurorus
70
FastestFroslass-Mega·166
Range70166