TORKOAL TIME
Regulation M-B · Doubles · ARMADILLO · 4 August 2026
Yes, it does indeed have triple fire, but it does also indeed work. Milotic for needed coverage and Incineroar and Charizard counter. Torkoal for the under TR nuke. Monstrous Eruptions. Earth Power for Flash Fire users like Ceruledge and Armarouge. Meowscarada for fast out of Trick Room pressure, guaranteed to live a hit with sash. Charizard for decent speed physical pressure (works decent in Trick Room if you aren’t facing other TR teams) Farigiraf for setting Trick Room and some damage as well as blocking priority Arcanine for Intimidate and priority. Psychic Fangs to break Screens. Made it to masterball with this team, got second in a local tournament, I like to lead Farig plus Torkoal with Charizard and Milotic in the back, or Charizard and Meowscarada with Arcanine and Milotic in the back.
Farigiraf
normalpsychicMoves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| fire | 0.5× | 0.5× | 1× | 2× | 0.25× | 0.5× | 1 | 4 | +3 |
| water | 2× | 0.5× | 1× | 0.5× | 1× | 2× | 2 | 2 | 0 |
| electric | 1× | 2× | 1× | 0.5× | 0.5× | 1× | 1 | 2 | +1 |
| grass | 0.5× | 2× | 1× | 0.5× | 0.25× | 0.5× | 1 | 4 | +3 |
| ice | 0.5× | 0.5× | 1× | 2× | 1× | 0.5× | 1 | 3 | +2 |
| fighting | 1× | 1× | 1× | 2× | 1× | 1× | 1 | 0 | -1 |
| poison | 1× | 1× | 1× | 2× | 1× | 1× | 1 | 0 | -1 |
| ground | 2× | 1× | 1× | 0.5× | 2× | 2× | 3 | 1 | -2 |
| flying | 1× | 1× | 1× | 2× | 1× | 1× | 1 | 0 | -1 |
| psychic | 1× | 1× | 0.5× | 0 | 1× | 1× | 0 | 2 | +2 |
| bug | 0.5× | 1× | 2× | 4× | 0.5× | 0.5× | 2 | 3 | +1 |
| rock | 2× | 1× | 1× | 1× | 2× | 2× | 3 | 0 | -3 |
| ghost | 1× | 1× | 0 | 0.5× | 1× | 1× | 0 | 2 | +2 |
| dragon | 1× | 1× | 1× | 1× | 2× | 1× | 1 | 0 | -1 |
| dark | 1× | 1× | 2× | 0.5× | 1× | 1× | 1 | 1 | 0 |
| steel | 0.5× | 0.5× | 1× | 1× | 0.5× | 0.5× | 0 | 4 | +4 |
| fairy | 0.5× | 1× | 1× | 2× | 1× | 0.5× | 1 | 2 | +1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.