shing shing shing
Regulation M-C · Doubles · Anonymous · 10 October 2026
TailwindRainPsychic
darkghost
Absol
Mega Absol ZItem
Ability
NatureAdamant(+Atk −SpA)
Moves
Stats
HP169
+29Atk209
+16Def81
+1SpA85
+0SpD81
+1Spe190
+19Stat Points66 / 66
Total stats815
steeldragon
Archaludon
Item
Ability
NatureTimid(+Spe −Atk)
Moves
Stats
HP197
+32Atk112
+0Def151
+1SpA146
+1SpD106
+21Spe127
+11Stat Points66 / 66
Total stats839
waterflying
Pelipper
Item
Ability
NatureBold(+Def −Atk)
Moves
Stats
HP167
+32Atk63
+0Def132
+0SpA115
+0SpD113
+23Spe96
+11Stat Points66 / 66
Total stats686
firerock
Arcanine-Hisui
Item
Ability
NatureJolly(+Spe −SpA)
Moves
Stats
HP172
+2Atk167
+32Def100
+0SpA103
+0SpD100
+0Spe156
+32Stat Points66 / 66
Total stats798
grassfire
Scovillain
Mega ScovillainItem
Ability
NatureBold(+Def −Atk)
Moves
Stats
HP172
+32Atk142
+0Def132
+15SpA158
+0SpD116
+11Spe103
+8Stat Points66 / 66
Total stats823
psychicnormal
Indeedee-F
Item
Ability
NatureCalm(+SpD −Atk)
Moves
Stats
HP177
+32Atk67
+0Def117
+32SpA115
+0SpD138
+1Spe106
+1Stat Points66 / 66
Total stats720
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 0 | 0.5× | 1× | 0.5× | 1× | 1× | 0 | 3 | +3 |
| fire | 1× | 1× | 0.5× | 0.25× | 1× | 1× | 0 | 2 | +2 |
| water | 1× | 0.5× | 0.5× | 4× | 1× | 1× | 1 | 2 | +1 |
| electric | 1× | 0.5× | 4× | 1× | 0.5× | 1× | 1 | 2 | +1 |
| grass | 1× | 0.25× | 1× | 1× | 0.25× | 1× | 0 | 2 | +2 |
| ice | 1× | 1× | 1× | 0.5× | 1× | 1× | 0 | 1 | +1 |
| fighting | 0 | 2× | 0.5× | 2× | 1× | 1× | 2 | 2 | 0 |
| poison | 0.5× | 0 | 1× | 0.5× | 2× | 1× | 1 | 3 | +2 |
| ground | 1× | 2× | 0 | 4× | 1× | 1× | 2 | 1 | -1 |
| flying | 1× | 0.5× | 1× | 0.5× | 2× | 1× | 1 | 2 | +1 |
| psychic | 0 | 0.5× | 1× | 1× | 1× | 0.5× | 0 | 3 | +3 |
| bug | 1× | 0.5× | 0.5× | 0.5× | 1× | 2× | 1 | 3 | +2 |
| rock | 1× | 0.5× | 2× | 2× | 2× | 1× | 3 | 1 | -2 |
| ghost | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 1 | +1 |
| dragon | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| dark | 1× | 1× | 1× | 1× | 1× | 2× | 1 | 0 | -1 |
| steel | 1× | 0.5× | 0.5× | 1× | 0.5× | 1× | 0 | 3 | +3 |
| fairy | 2× | 1× | 1× | 0.5× | 0.5× | 1× | 1 | 2 | +1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
normalneutral
fire1× SE
water2× SE
electricneutral
grass3× SE
ice3× SE
fighting1× SE
poisonneutral
ground1× SE
flying2× SE
psychic1× SE
bug3× SE
rock2× SE
ghost1× SE
dragon1× SE
darkneutral
steel2× SE
fairy1× SE
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.
#01
Mega Absol Z
190
#02
Arcanine-Hisui
156
#03
Archaludon
127
#04
Indeedee-F
106
#05
Mega Scovillain
103
#06
Pelipper
96
FastestMega Absol Z·190
Range96 → 190