Scovillain gaming
Regulation M-B · Doubles · Dwack · 10 July 2026
Typically you wanna lead either Mega scovillain or aerodactyl + pretty much anything else. kingambit is usually the best into trick room and basculegion is good into rain teams (One shots mega swampert without hp investment with wave crash in rain) . For sun, garchomp aero usually works out, or sometimes even aero syvleon if they dont have something like sneasler of venusaur that threatens the sylveon. This scoviallain set (when mega evolved) Will always live a unboosted modest max special attack hurricane from pelipper, but will NOT survive sneasler dire claw, both jolly and adamant (I know it sucks, but its them trading a kill for being burned. And you also other ways to deal with sneasler, like aero and basculegion) You could definitely also go max HP sylveon here, but I went for max speed to give sylveon an edge against other Pokemon like it on the slower side. Also outspeeds mega aero with tailwind up.
Aerodactyl
rockflyingAerodactyl-MegaMoves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 1× | 0.5× | 1× | 0.5× | 0 | 1× | 0 | 3 | +3 |
| fire | 1× | 0.5× | 1× | 2× | 0.5× | 0.5× | 1 | 3 | +2 |
| water | 1× | 2× | 1× | 1× | 0.5× | 1× | 1 | 1 | 0 |
| electric | 0.5× | 2× | 1× | 1× | 2× | 0 | 2 | 2 | 0 |
| grass | 0.25× | 1× | 1× | 0.5× | 2× | 1× | 1 | 2 | +1 |
| ice | 1× | 2× | 1× | 0.5× | 0.5× | 4× | 2 | 2 | 0 |
| fighting | 1× | 1× | 0.5× | 4× | 0 | 1× | 1 | 2 | +1 |
| poison | 2× | 0.5× | 2× | 0 | 0.5× | 0.5× | 2 | 4 | +2 |
| ground | 1× | 0 | 1× | 2× | 1× | 1× | 1 | 1 | 0 |
| flying | 2× | 0.5× | 1× | 0.5× | 1× | 1× | 1 | 2 | +1 |
| psychic | 1× | 1× | 1× | 0 | 1× | 1× | 0 | 1 | +1 |
| bug | 1× | 0.5× | 0.5× | 1× | 0.5× | 1× | 0 | 3 | +3 |
| rock | 2× | 2× | 1× | 0.5× | 1× | 0.5× | 2 | 2 | 0 |
| ghost | 1× | 1× | 1× | 0.5× | 2× | 1× | 1 | 1 | 0 |
| dragon | 1× | 1× | 0 | 0.5× | 1× | 2× | 1 | 2 | +1 |
| dark | 1× | 1× | 0.5× | 0.5× | 2× | 1× | 1 | 2 | +1 |
| steel | 0.5× | 2× | 2× | 0.5× | 0.5× | 1× | 2 | 3 | +1 |
| fairy | 0.5× | 1× | 1× | 1× | 1× | 2× | 1 | 1 | 0 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.