RaichY+Weavile Core
Regulation M-B · Doubles · Slizer02 · 30 July 2026
Went on a 9 game win streak with this from MB4 to almost MB3. (1698) Weavile is lead 90% of the time, RaichY comes in every game but is often in the back. Whimsi is used often against other tailwind teams as well as in general to gain speed control, most often left out if opponent is displaying obvious TR. Whimsi is currently still with Sitrus to help avoid incidental damage but otherwise no bulk investment, possibly should use a resist berry but haven't found the right one yet.
Whimsicott
grassfairyMoves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 0 | 1× | 1× | 1× | 1× | 1× | 0 | 1 | +1 |
| fire | 0.5× | 1× | 2× | 2× | 1× | 0.5× | 2 | 2 | 0 |
| water | 2× | 1× | 1× | 0.5× | 1× | 1× | 1 | 1 | 0 |
| electric | 1× | 0.5× | 1× | 0.5× | 1× | 0 | 0 | 3 | +3 |
| grass | 0.5× | 1× | 1× | 0.5× | 0.5× | 1× | 0 | 3 | +3 |
| ice | 0.5× | 1× | 0.5× | 2× | 1× | 4× | 2 | 2 | 0 |
| fighting | 0 | 1× | 4× | 0.5× | 0.5× | 1× | 1 | 3 | +2 |
| poison | 0.5× | 1× | 1× | 4× | 0.5× | 0.5× | 1 | 3 | +2 |
| ground | 2× | 2× | 1× | 0.5× | 2× | 1× | 3 | 1 | -2 |
| flying | 1× | 0.5× | 1× | 2× | 2× | 1× | 2 | 1 | -1 |
| psychic | 1× | 1× | 0 | 1× | 4× | 1× | 1 | 1 | 0 |
| bug | 0.25× | 1× | 2× | 1× | 0.25× | 1× | 1 | 2 | +1 |
| rock | 2× | 1× | 2× | 1× | 0.5× | 0.5× | 2 | 2 | 0 |
| ghost | 2× | 1× | 0.5× | 1× | 1× | 1× | 1 | 1 | 0 |
| dragon | 1× | 1× | 1× | 0 | 1× | 2× | 1 | 1 | 0 |
| dark | 2× | 1× | 0.5× | 0.5× | 0.5× | 1× | 1 | 3 | +2 |
| steel | 0.5× | 0.5× | 2× | 2× | 1× | 1× | 2 | 2 | 0 |
| fairy | 0.5× | 1× | 2× | 1× | 1× | 2× | 2 | 1 | -1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.