Mega Sceptile + Mega Floette
Regulation M-B · Doubles · theiappi95 · 25 June 2026
Tailwind
No rental code
grassdragon
Sceptile
Sceptile-MegaItem
Ability
NatureModest(+SpA −Atk)
Moves
Stats
HP147
+2Atk117
+0Def95
+0SpA216
+32SpD105
+0Spe197
+32Stat Points66 / 66
Total stats877
waterghost
Basculegion
Item
Ability
NatureAdamant(+Atk −SpA)
Moves
Stats
HP198
+3Atk165
+18Def117
+32SpA90
+0SpD95
+0Spe111
+13Stat Points66 / 66
Total stats776
dragonground
Garchomp
Item
Ability
NatureJolly(+Spe −SpA)
Moves
Stats
HP185
+2Atk182
+32Def115
+0SpA90
+0SpD105
+0Spe169
+32Stat Points66 / 66
Total stats846
electricfire
Rotom-Heat
Item
Ability
NatureModest(+SpA −Atk)
Moves
Stats
HP127
+2Atk76
+0Def127
+0SpA172
+32SpD127
+0Spe138
+32Stat Points66 / 66
Total stats767
rockflying
Aerodactyl
Item
Ability
NatureJolly(+Spe −SpA)
Moves
Stats
HP157
+2Atk157
+32Def85
+0SpA72
+0SpD95
+0Spe200
+32Stat Points66 / 66
Total stats766
fairy
Floette-Eternal
Floette-MegaItem
Ability
NatureModest(+SpA −Atk)
Moves
Stats
HP151
+2Atk94
+0Def107
+0SpA227
+32SpD168
+0Spe154
+32Stat Points66 / 66
Total stats901
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 1× | 0 | 1× | 1× | 0.5× | 1× | 0 | 2 | +2 |
| fire | 1× | 0.5× | 0.5× | 0.5× | 0.5× | 1× | 0 | 4 | +4 |
| water | 0.25× | 0.5× | 1× | 2× | 2× | 1× | 2 | 2 | 0 |
| electric | 0.25× | 2× | 0 | 0.5× | 2× | 1× | 2 | 3 | +1 |
| grass | 0.25× | 2× | 1× | 0.5× | 1× | 1× | 1 | 2 | +1 |
| ice | 4× | 0.5× | 4× | 0.5× | 2× | 1× | 3 | 2 | -1 |
| fighting | 1× | 0 | 1× | 1× | 1× | 0.5× | 0 | 2 | +2 |
| poison | 2× | 0.5× | 0.5× | 1× | 0.5× | 2× | 2 | 3 | +1 |
| ground | 0.5× | 1× | 1× | 4× | 0 | 1× | 1 | 2 | +1 |
| flying | 2× | 1× | 1× | 0.5× | 0.5× | 1× | 1 | 2 | +1 |
| psychic | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| bug | 2× | 0.5× | 1× | 0.5× | 0.5× | 0.5× | 1 | 4 | +3 |
| rock | 1× | 1× | 0.5× | 2× | 2× | 1× | 2 | 1 | -1 |
| ghost | 1× | 2× | 1× | 1× | 1× | 1× | 1 | 0 | -1 |
| dragon | 2× | 1× | 2× | 1× | 1× | 0 | 2 | 1 | -1 |
| dark | 1× | 2× | 1× | 1× | 1× | 0.5× | 1 | 1 | 0 |
| steel | 1× | 0.5× | 1× | 0.25× | 2× | 2× | 2 | 2 | 0 |
| fairy | 2× | 1× | 2× | 0.5× | 1× | 1× | 2 | 1 | -1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
normalneutral
fire4× SE
water2× SE
electric2× SE
grass2× SE
ice3× SE
fighting2× SE
poison2× SE
ground2× SE
flying3× SE
psychic1× SE
bug3× SE
rock3× SE
ghost1× SE
dragon3× SE
dark1× SE
steel3× SE
fairyneutral
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.
#01
Aerodactyl
200
#02
Sceptile-Mega
197
#03
Garchomp
169
#04
Floette-Mega
154
#05
Rotom-Heat
138
#06
Basculegion
111
FastestAerodactyl·200
Range111 → 200