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Mega-Kangaskhan Balance

Regulation M-B · Doubles · okmerlin · 15 July 2026

TailwindTrick RoomSnow

This team was built around the cores of Primarina/Raichu/ Incineroar. Incineroar needs no introduction, and Raichu + Primarina covers a lot of matchups. Lightning Rod + Fake Out lets Prima safely set up Calm Mind on turn one vs rain teams, and threatens Garchomp with a one-hit kill with Moonblast. Endeavor punishes Archaludon massively, and can turn a game around very quickly. Galarian Slowking can flip the trick room matchup or punish Tailwind opponents. Once Trick Room is up, Chilling Reception can cancel out the Sun Zard sets up on turn one or two, meaning even if they delay the mega, you will still take 10-20% from them. It is best used in conjunction with Incineroar's Intimidate support, which lets you tank a few more physical hits, and synergises with Regenerator. Rounding out the team, I picked Hydreigon and M-Kangaskhan. Hydreigon is built to one-hit Scarf Basc and support with Snarl while being immune to Ground. M-Kanga just chills

kangaskhan-mega
normal

Kangaskhan

Kangaskhan-Mega
Slot 1
Item
Ability
NatureAdamant(+Atk SpA)

Moves

Stats

HP212
+32
Atk194
+32
Def120
+0
SpA72
+0
SpD120
+0
Spe122
+2
Stat Points66 / 66
Total stats840
slowking-galar
poisonpsychic

Slowking-Galar

Slot 2
Item
Ability
NatureCalm(+SpD Atk)

Moves

Stats

HP202
+32
Atk76
+0
Def102
+2
SpA130
+0
SpD178
+32
Spe50
+0
Stat Points66 / 66
Total stats738
incineroar
firedark

Incineroar

Slot 3
Item
Ability
NatureCareful(+SpD SpA)

Moves

Stats

HP202
+32
Atk135
+0
Def130
+20
SpA90
+0
SpD134
+12
Spe82
+2
Stat Points66 / 66
Total stats773
primarina
waterfairy

Primarina

Slot 4
Item
Ability
NatureModest(+SpA Atk)

Moves

Stats

HP176
+21
Atk84
+0
Def124
+30
SpA174
+13
SpD136
+0
Spe82
+2
Stat Points66 / 66
Total stats776
raichu
electric

Raichu

Slot 5
Item
Ability
NatureHasty(+Spe Def)

Moves

Stats

HP135
+0
Atk112
+2
Def67
+0
SpA142
+32
SpD100
+0
Spe178
+32
Stat Points66 / 66
Total stats734
hydreigon
darkdragon

Hydreigon

Slot 6
Item
Ability
NatureModest(+SpA Atk)

Moves

Stats

HP185
+18
Atk112
+0
Def110
+0
SpA177
+16
SpD110
+0
Spe150
+32
Stat Points66 / 66
Total stats844

Damage taken

How each attacking type damages your team. Numbers show the damage multiplier each member would take.

Type
kangaskhan-mega
slowking-galar
incineroar
primarina
raichu
hydreigon
normal000
fire0.5×0.5×0.5×03+3
water0.5×0.5×12+1
electric0.5×0.5×12+1
grass0.5×0.5×0.5×13+2
ice0.5×0.5×12+1
fighting0.25×0.5×32-1
poison0.5×110
ground30-3
flying0.5×01+1
psychic0002+2
bug0.5×110
rock10-1
ghost00.5×0.5×13+2
dragon0110
dark0.5×0.5×0.5×13+2
steel0.5×0.5×02+2
fairy0.5×110

Damage dealt

How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.

normal1× SE
fire2× SE
water1× SE
electric1× SE
grass2× SE
ice2× SE
fighting2× SE
poison2× SE
groundneutral
flying2× SE
psychic2× SE
bug2× SE
rock2× SE
ghost2× SE
dragon1× SE
dark2× SE
steel3× SE
fairy1× SE

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
raichuRaichu
178
#02
hydreigonHydreigon
150
#03
kangaskhan-megaKangaskhan-Mega
122
#04
incineroarIncineroar
82
#05
primarinaPrimarina
82
#06
slowking-galarSlowking-Galar
50
FastestRaichu·178
Range50178