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Mega Heracross team

Regulation M-B · Doubles · spikesunshine · 10 July 2026

Tailwind

A team built with Mega Heracross in mind. Whimsicott and Incineroar are the usual leads. Dragonite, Sylveon, Archaludon and Heracross are picked depending on the opposing Pokemon. Archaludon and Whimsicott are the main answers against rain teams, while Dragonite and Heracross against Mega Charizard Y.

No rental code
heracross-mega
bugfighting

Heracross

Heracross-Mega
Slot 1
Item
Ability
NatureAdamant(+Atk SpA)

Moves

Stats

HP157
+2
Atk260
+32
Def135
+0
SpA54
+0
SpD125
+0
Spe127
+32
Stat Points66 / 66
Total stats858
whimsicott
grassfairy

Whimsicott

Slot 2
Item
Ability
NatureTimid(+Spe Atk)

Moves

Stats

HP137
+2
Atk78
+0
Def105
+0
SpA129
+32
SpD95
+0
Spe184
+32
Stat Points66 / 66
Total stats728
incineroar
firedark

Incineroar

Slot 3
Item
Ability
NatureImpish(+Def SpA)

Moves

Stats

HP183
+13
Atk135
+0
Def156
+32
SpA90
+0
SpD126
+16
Spe85
+5
Stat Points66 / 66
Total stats775
dragonite
dragonflying

Dragonite

Slot 4
Item
Ability
NatureAdamant(+Atk SpA)

Moves

Stats

HP168
+2
Atk204
+32
Def115
+0
SpA108
+0
SpD120
+0
Spe132
+32
Stat Points66 / 66
Total stats847
sylveon
fairy

Sylveon

Slot 5
Item
Ability
NatureModest(+SpA Atk)

Moves

Stats

HP202
+32
Atk76
+0
Def85
+0
SpA178
+32
SpD150
+0
Spe82
+2
Stat Points66 / 66
Total stats773
archaludon
steeldragon

Archaludon

Slot 6
Item
Ability
NatureBold(+Def Atk)

Moves

Stats

HP197
+32
Atk112
+0
Def169
+4
SpA175
+30
SpD85
+0
Spe105
+0
Stat Points66 / 66
Total stats843

Damage taken

How each attacking type damages your team. Numbers show the damage multiplier each member would take.

Type
heracross-mega
whimsicott
incineroar
dragonite
sylveon
archaludon
normal0.5×01+1
fire0.5×0.5×220
water0.5×0.5×0.5×13+2
electric0.5×0.5×02+2
grass0.5×0.5×0.5×0.25×0.25×05+5
ice0.5×21-1
fighting0.5×0.5×0.5×0.5×24+2
poison021-1
ground0.5×0.5×023+1
flying0.5×21-1
psychic00.5×12+1
bug0.5×0.5×0.5×0.5×04+4
rock0.5×21-1
ghost0.5×01+1
dragon0012+1
dark0.5×0.5×0.5×0.5×04+4
steel0.5×0.5×220
fairy20-2

Damage dealt

How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.

normal1× SE
fire2× SE
water2× SE
electric1× SE
grass3× SE
ice4× SE
fightingneutral
poison1× SE
ground2× SE
flying3× SE
psychic2× SE
bug3× SE
rock4× SE
ghost1× SE
dragon2× SE
dark1× SE
steel3× SE
fairy1× SE

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
whimsicottWhimsicott
184
#02
dragoniteDragonite
132
#03
heracross-megaHeracross-Mega
127
#04
archaludonArchaludon
105
#05
incineroarIncineroar
85
#06
sylveonSylveon
82
FastestWhimsicott·184
Range82184