Mega Charizard Y + Venu orb
Regulation M-B · Doubles · theiappi95 · 10 July 2026
Sun offense built around Mega Charizard Y. A rebuild of Shohei Kimura's 2023 World Championship team. Set the sun, pressure with Charizard, and grind momentum with Incineroar and Venusaur. How to play it: Open to set sun. Bring Mega Charizard Y in next to Venusaur or Incineroar. Sun powers up Heat Wave and Weather Ball and lets Solar Beam fire in a single turn. Charizard is the win condition. Spread damage with Heat Wave, click Weather Ball into most targets, and save Solar Beam for bulky Water leads. Venusaur is disruption and cleanup. Sleep Powder removes a threat, Chlorophyll doubles its Speed in sun, and it checks Archaludon and Water types. Incineroar holds the game together. Fake Out buys tempo, Parting Shot chips an attacker and pivots you out, Intimidate blunts physical teams. Hardest matchup: Rain. Pelipper with Archaludon and Swampert overwrites your sun. Keep Venusaur healthy for Archaludon, fight the weather war, and do not throw Charizard into a rain turn.
Garchomp
Moves
Stats
Mamoswine
Moves
Stats
Incineroar
Moves
Stats
Venusaur
Moves
Stats
Sylveon
Moves
Stats
Charizard
Charizard-Mega-YMoves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| fire | 0.5× | 2× | 0.5× | 2× | 1× | 0.5× | 2 | 3 | +1 |
| water | 1× | 2× | 2× | 0.5× | 1× | 2× | 3 | 1 | -2 |
| electric | 0 | 0 | 1× | 0.5× | 1× | 2× | 1 | 3 | +2 |
| grass | 1× | 2× | 0.5× | 0.25× | 1× | 0.25× | 1 | 3 | +2 |
| ice | 4× | 1× | 0.5× | 2× | 1× | 1× | 2 | 1 | -1 |
| fighting | 1× | 2× | 2× | 0.5× | 0.5× | 0.5× | 2 | 3 | +1 |
| poison | 0.5× | 0.5× | 1× | 1× | 2× | 1× | 1 | 2 | +1 |
| ground | 1× | 1× | 2× | 1× | 1× | 0 | 1 | 1 | 0 |
| flying | 1× | 1× | 1× | 2× | 1× | 1× | 1 | 0 | -1 |
| psychic | 1× | 1× | 0 | 2× | 1× | 1× | 1 | 1 | 0 |
| bug | 1× | 1× | 1× | 1× | 0.5× | 0.25× | 0 | 2 | +2 |
| rock | 0.5× | 1× | 2× | 1× | 1× | 4× | 2 | 1 | -1 |
| ghost | 1× | 1× | 0.5× | 1× | 1× | 1× | 0 | 1 | +1 |
| dragon | 2× | 1× | 1× | 1× | 0 | 1× | 1 | 1 | 0 |
| dark | 1× | 1× | 0.5× | 1× | 0.5× | 1× | 0 | 2 | +2 |
| steel | 1× | 2× | 0.5× | 1× | 2× | 0.5× | 2 | 2 | 0 |
| fairy | 2× | 1× | 1× | 0.5× | 1× | 0.5× | 1 | 2 | +1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.