Mega Charizard + Pelliper - Lexicon VGC
Regulation M-B · Doubles · theiappi95 · 14 July 2026
Winning team of Alexanderil (Lexicon VGC) at the Grand Champions Festival Encor, one of the biggest Champions tournaments to date. A flexible sun and rain screens offense that flips weather to fit the matchup. Charizard Y brings sun, Pelipper brings rain, and Grimmsnarl's Reflect plus Light Screen turn frail attackers into tanks that survive the format's big special hits. Under rain, Archaludon fires instant Electro Shot and snowballs into a near unkillable win condition, while Choice Scarf Basculegion revenge kills and cleans late game with Last Respects. Tailwind, Scarf and Chlorophyll stack speed control so you almost always move first, and Venusaur's Sleep Powder disrupts from a Focus Sash. Lead Grimmsnarl + Pelipper for screens, or Charizard + Venusaur for sun offense. Watch out for Mega Tyranitar and Mega Frostlass, the main answers to Charizard. EV spreads reconstructed via damage calc by Wjbax.
Archaludon
steeldragonMoves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 1× | 1× | 1× | 0.5× | 0 | 1× | 0 | 2 | +2 |
| fire | 0.5× | 1× | 0.5× | 1× | 0.5× | 2× | 1 | 3 | +2 |
| water | 2× | 1× | 0.5× | 0.5× | 0.5× | 0.5× | 1 | 4 | +3 |
| electric | 2× | 1× | 4× | 0.5× | 2× | 0.5× | 3 | 2 | -1 |
| grass | 0.25× | 1× | 1× | 0.25× | 2× | 0.25× | 1 | 3 | +2 |
| ice | 1× | 1× | 1× | 1× | 0.5× | 2× | 1 | 1 | 0 |
| fighting | 0.5× | 1× | 0.5× | 2× | 0 | 0.5× | 1 | 4 | +3 |
| poison | 1× | 2× | 1× | 0 | 0.5× | 1× | 1 | 2 | +1 |
| ground | 0 | 1× | 0 | 2× | 1× | 1× | 1 | 2 | +1 |
| flying | 1× | 1× | 1× | 0.5× | 1× | 2× | 1 | 1 | 0 |
| psychic | 1× | 0 | 1× | 0.5× | 1× | 2× | 1 | 2 | +1 |
| bug | 0.25× | 1× | 0.5× | 0.5× | 0.5× | 1× | 0 | 4 | +4 |
| rock | 4× | 1× | 2× | 0.5× | 1× | 1× | 2 | 1 | -1 |
| ghost | 1× | 0.5× | 1× | 1× | 2× | 1× | 1 | 1 | 0 |
| dragon | 1× | 0 | 1× | 1× | 1× | 1× | 0 | 1 | +1 |
| dark | 1× | 0.25× | 1× | 1× | 2× | 1× | 1 | 1 | 0 |
| steel | 0.5× | 2× | 0.5× | 0.5× | 0.5× | 1× | 1 | 4 | +3 |
| fairy | 0.5× | 2× | 1× | 1× | 1× | 0.5× | 1 | 2 | +1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.