aurora - MegaAbsol Team
Regulation M-B · Singles · Kyz · 14 August 2026
A based on Mega-Absol requested by aurora00762 • Main Picks: - Absol: The star of the team. We will try to send him to fight predicting a Dark Type attack so we can get DMG buff from his base form ability - Gengar or Dragapult: They will be the baiters of a Datk type attack. To pick one depending on possible movements of the rivel (Example: If you see the rival has a lot of Ground movements, use Dragapult instead of Gengar). Focus Blast (Gengar) and Steel Wing (Draganpunt) can be changed depend of what you need. Both have boost possibility and Draganpunt can use Boton-Pass for give the boost to a partner • Secondary picks: - Meowscarada: So meta pokemon rn, the peak of the spead with U-turn for repositionament - Scizor: His main objective is to kill Fairy pokemons but he is so good on any other scenario. +2 Boost and Stab Prio movement - Milotic: Special Attacker than can tank some hits [We have to test her on the practice]
Gengar
ghostpoisonMoves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 1× | 0 | 0 | 1× | 0.5× | 1× | 0 | 3 | +3 |
| fire | 1× | 1× | 0.5× | 2× | 4× | 0.5× | 2 | 2 | 0 |
| water | 1× | 1× | 0.5× | 0.5× | 1× | 0.5× | 0 | 3 | +3 |
| electric | 1× | 1× | 0.5× | 0.5× | 1× | 2× | 1 | 2 | +1 |
| grass | 1× | 0.5× | 0.5× | 0.5× | 0.25× | 2× | 1 | 4 | +3 |
| ice | 1× | 1× | 2× | 2× | 0.5× | 0.5× | 2 | 2 | 0 |
| fighting | 2× | 0 | 0 | 2× | 1× | 1× | 2 | 2 | 0 |
| poison | 1× | 0.25× | 0.5× | 2× | 0 | 1× | 1 | 3 | +2 |
| ground | 1× | 2× | 1× | 0.5× | 1× | 1× | 1 | 1 | 0 |
| flying | 1× | 1× | 1× | 2× | 1× | 1× | 1 | 0 | -1 |
| psychic | 0 | 2× | 1× | 0 | 0.5× | 1× | 1 | 3 | +2 |
| bug | 2× | 0.25× | 0.5× | 4× | 0.5× | 1× | 2 | 3 | +1 |
| rock | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| ghost | 0.5× | 2× | 2× | 0.5× | 1× | 1× | 2 | 2 | 0 |
| dragon | 1× | 1× | 2× | 1× | 0.5× | 1× | 1 | 1 | 0 |
| dark | 0.5× | 2× | 2× | 0.5× | 1× | 1× | 2 | 2 | 0 |
| steel | 1× | 1× | 1× | 1× | 0.5× | 0.5× | 0 | 2 | +2 |
| fairy | 2× | 0.5× | 2× | 2× | 0.5× | 1× | 3 | 2 | -1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.