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houndoom

#229 · POKÉMON

Houndoom

darkfire

A Dark/Fire Pokémon with 500 base stats. Used in 2 community teams (5% of catalogue), ranked #55.

2 teams using this Pokémon

Regulation: M-C

Common builds

Most-used builds for Houndoom across community teams.

Houndoominite

Flash Fire · Modest

50% · 1 team

HP

32

ATK

0

DEF

10

SPA

13

SPD

3

SPE

8

darkDark Pulse
fireHeat Wave
normalProtect
grassSolar Beam

Houndoominite

Flash Fire · Modest

50% · 1 team

HP

32

ATK

0

DEF

21

SPA

10

SPD

2

SPE

1

darkDark Pulse
fireHeat Wave
normalProtect
grassSolar Beam

No #3 build yet

No #4 build yet

Usage breakdown

Items, abilities, moves, natures, and partners across all teams using Houndoom.

Abilities
#01Flash Fire
100%
2 / 2 teams
Natures
#01
Modest(+SpA −Atk)
100%
2 / 2 teams
Items
#01Houndoominite
100%
2 / 2 teams
Moves
#01
darkDark Pulse
100%
2 / 2 teams
#02
fireHeat Wave
100%
2 / 2 teams
#03
normalProtect
100%
2 / 2 teams
#04
grassSolar Beam
100%
2 / 2 teams
Top teammates
#01whimsicottWhimsicott
100%
2 / 2 teams
#02glimmoraGlimmora
50%
1 / 2 teams
#03gliscorGliscor
50%
1 / 2 teams
#04gyaradosGyarados
50%
1 / 2 teams
#05indeedee-fIndeedee-F
50%
1 / 2 teams
#06mawileMawile
50%
1 / 2 teams
#07metagrossMetagross
50%
1 / 2 teams
#08rillaboomRillaboom
50%
1 / 2 teams
#09tauros-paldea-aqua-breedTauros-Paldea-Aqua
50%
1 / 2 teams

Top-voted teams that include Houndoom.

Base stats

Houndoom's battle potential against every other Pokémon.

HP
75
ATK
90
DEF
50
SPA
110
SPD
80
SPE
95
BASE STAT TOTAL500

Type effectiveness

Damage Houndoom takes from each attacking type.

Weak to
fighting2×ground2×rock2×water2×
Resistant to
psychic0×dark0.5×fire0.5×ghost0.5×grass0.5×ice0.5×steel0.5×

Neutral matchups (1×) omitted from this list.

STAB coverage

How Houndoom's same-type attack bonus moves hit every defending type.

darkSTAB coverage
Super effective
psychic2×ghost2×
Resisted
fighting0.5×dark0.5×fairy0.5×
No effect
fireSTAB coverage
Super effective
grass2×ice2×bug2×steel2×
Resisted
fire0.5×water0.5×rock0.5×dragon0.5×
No effect

Neutral matchups (1×) omitted from STAB lists.