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VeilTimidate

Regulation M-C · Doubles · Anonymous · 1 October 2026

SnowPsychicScreens

Ninetales sets up Aurora Veil and Arcanine Intimidates. Will O' Wisp and Snarl are extra annoyances to prevent dying way longer than an opponent expects. Samurott, Hawlucha and Indeedee are cleanup sweepers and Sinistcha is cleanup tank. Sucks against Wide Guard and Grassy Surge Rillaboom can be tricky to work around.

ninetales-alola
icefairy

Ninetales-Alola

Slot 1
Item
Ability
NatureTimid(+Spe −Atk)

Moves

Stats

HP148
+0
Atk78
+0
Def95
+0
SpA133
+32
SpD122
+2
Spe177
+32
Stat Points66 / 66
Total stats753
arcanine
fire

Arcanine

Slot 2
Item
Ability
NatureModest(+SpA −Atk)

Moves

Stats

HP167
+2
Atk117
+0
Def100
+0
SpA167
+32
SpD100
+0
Spe147
+32
Stat Points66 / 66
Total stats798
samurott-hisui
waterdark

Samurott-Hisui

Slot 3
Item
Ability
NatureJolly(+Spe −SpA)

Moves

Stats

HP165
+0
Atk160
+32
Def100
+0
SpA108
+0
SpD87
+2
Spe150
+32
Stat Points66 / 66
Total stats770
indeedee
psychicnormal

Indeedee

Slot 4
Item
Ability
NatureTimid(+Spe −Atk)

Moves

Stats

HP135
+0
Atk76
+0
Def75
+0
SpA157
+32
SpD117
+2
Spe161
+32
Stat Points66 / 66
Total stats721
sinistcha
grassghost

Sinistcha

Slot 5
Item
Ability
NatureBold(+Def −Atk)

Moves

Stats

HP178
+32
Atk72
+0
Def160
+20
SpA141
+0
SpD114
+14
Spe90
+0
Stat Points66 / 66
Total stats755
hawlucha-mega
fightingflying

Hawlucha

Hawlucha-Mega
Slot 6
Item
Ability
NatureJolly(+Spe −SpA)

Moves

Stats

HP153
+0
Atk189
+32
Def122
+2
SpA84
+0
SpD113
+0
Spe187
+32
Stat Points66 / 66
Total stats848

Damage taken

How each attacking type damages your team. Numbers show the damage multiplier each member would take.

Type
ninetales-alola
arcanine
samurott-hisui
indeedee
sinistcha
hawlucha-mega
normal1×1×1×1×01×01+1
fire2×0.5×0.5×1×2×1×220
water1×2×0.5×1×0.5×1×12+1
electric1×1×2×1×0.5×2×21-1
grass1×0.5×2×1×0.5×0.5×13+2
ice0.5×0.5×0.5×1×2×2×23+1
fighting1×1×2×1×00.5×12+1
poison2×1×1×1×1×1×10-1
ground1×2×1×1×0.5×012+1
flying1×1×1×1×2×2×20-2
psychic1×1×00.5×1×2×12+1
bug0.5×0.5×2×2×1×0.25×23+1
rock2×2×1×1×1×1×20-2
ghost1×1×0.5×02×1×12+1
dragon01×1×1×1×1×01+1
dark0.5×1×0.5×2×2×0.5×23+1
steel4×0.5×0.5×1×1×1×12+1
fairy1×0.5×2×1×1×2×21-1

Damage dealt

How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.

normal2× SE
fire3× SE
water1× SE
electricneutral
grass4× SE
ice4× SE
fighting3× SE
poison1× SE
ground3× SE
flying2× SE
psychic3× SE
bug3× SE
rock4× SE
ghost3× SE
dragon2× SE
dark4× SE
steel4× SE
fairy1× SE

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
hawlucha-megaHawlucha-Mega
187
#02
ninetales-alolaNinetales-Alola
177
#03
indeedeeIndeedee
161
#04
samurott-hisuiSamurott-Hisui
150
#05
arcanineArcanine
147
#06
sinistchaSinistcha
90
FastestHawlucha-Mega·187
Range90 → 187