Tailroom
Regulation M-B · Doubles · tacticien · 17 July 2026
TailwindTrick Room
ghostfire
Chandelure
Item
Ability
NatureQuiet(+SpA −Spe)
Moves
Stats
HP135
+0Atk75
+0Def127
+17SpA216
+32SpD127
+17Spe90
+0Stat Points66 / 66
Total stats770
psychic
Alakazam
Item
Ability
NatureTimid(+Spe −Atk)
Moves
Stats
HP132
+2Atk63
+0Def65
+0SpA187
+32SpD115
+0Spe189
+32Stat Points66 / 66
Total stats751
normalpsychic
Oranguru
Item
Ability
NatureRelaxed(+Def −Spe)
Moves
Stats
HP197
+32Atk80
+0Def143
+30SpA110
+0SpD134
+4Spe72
+0Stat Points66 / 66
Total stats736
grassghost
Sinistcha
Item
Ability
NatureSassy(+SpD −Spe)
Moves
Stats
HP156
+10Atk80
+0Def152
+26SpA141
+0SpD143
+30Spe81
+0Stat Points66 / 66
Total stats753
dragonground
Garchomp
Item
Ability
NatureJolly(+Spe −SpA)
Moves
Stats
HP185
+2Atk182
+32Def115
+0SpA90
+0SpD105
+0Spe169
+32Stat Points66 / 66
Total stats846
darksteel
Kingambit
Item
Ability
NatureBrave(+Atk −Spe)
Moves
Stats
HP207
+32Atk205
+32Def140
+0SpA80
+0SpD107
+2Spe63
+0Stat Points66 / 66
Total stats802
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 0 | 1× | 1× | 0 | 1× | 0.5× | 0 | 3 | +3 |
| fire | 0.5× | 1× | 1× | 2× | 0.5× | 2× | 2 | 2 | 0 |
| water | 2× | 1× | 1× | 0.5× | 1× | 1× | 1 | 1 | 0 |
| electric | 1× | 1× | 1× | 0.5× | 0 | 1× | 0 | 2 | +2 |
| grass | 0.5× | 1× | 1× | 0.5× | 1× | 0.5× | 0 | 3 | +3 |
| ice | 0.5× | 1× | 1× | 2× | 4× | 0.5× | 2 | 2 | 0 |
| fighting | 0 | 0.5× | 1× | 0 | 1× | 4× | 1 | 3 | +2 |
| poison | 0.5× | 1× | 1× | 1× | 0.5× | 0 | 0 | 3 | +3 |
| ground | 2× | 1× | 1× | 0.5× | 1× | 2× | 2 | 1 | -1 |
| flying | 1× | 1× | 1× | 2× | 1× | 0.5× | 1 | 1 | 0 |
| psychic | 1× | 0.5× | 0.5× | 1× | 1× | 0 | 0 | 3 | +3 |
| bug | 0.25× | 2× | 2× | 1× | 1× | 1× | 2 | 1 | -1 |
| rock | 2× | 1× | 1× | 1× | 0.5× | 0.5× | 1 | 2 | +1 |
| ghost | 2× | 2× | 0 | 2× | 1× | 0.5× | 3 | 2 | -1 |
| dragon | 1× | 1× | 1× | 1× | 2× | 0.5× | 1 | 1 | 0 |
| dark | 2× | 2× | 2× | 2× | 1× | 0.5× | 4 | 1 | -3 |
| steel | 0.5× | 1× | 1× | 1× | 1× | 0.5× | 0 | 2 | +2 |
| fairy | 0.5× | 1× | 1× | 1× | 2× | 1× | 1 | 1 | 0 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
normalneutral
fire1× SE
water3× SE
electric1× SE
grass2× SE
ice3× SE
fighting2× SE
poison3× SE
ground3× SE
flying1× SE
psychic2× SE
bug2× SE
rock5× SE
ghost2× SE
dragon1× SE
darkneutral
steel2× SE
fairy2× SE
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.
#01
Alakazam
189
#02
Garchomp
169
#03
Chandelure
90
#04
Sinistcha
81
#05
Oranguru
72
#06
Kingambit
63
FastestAlakazam·189
Range63 → 189