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Tailroom Gardevoir + Salamence Psyspam

Regulation M-C · Doubles · ARMADILLO · 21 September 2026

Trick RoomTailwindPsychic

One day (today), I thought about good cores, since I wasn’t quite happy with my old team (my other reg mc team on this website), when I thought about Gardevoir Indeedee and Salamence. From there, I learned that Wolfe had used it to some success, so I decided to take inspo from his team, seeing him use fire and steel types plus the core, I took inspo from another team I really enjoyed watching from Baltimore, which utilized Corviknight and Sneasler, Sneasler using Coaching, and Corviknight using Bulk Up to boost Body Press a ton, H-Arcanine was purely my own. Corviknight is designed to boost its Body Press to astronomical levels, along with help from Sneasler. Beyond helping Corviknight, Sneasler just wants to pick up some KOs and do damage. Indeedee is here to set up Terrain and Trick Room, as well as helping Gardevoir pick up KOs with Helping Hand. Bulky spread. Gardevoir is another Trick Room setter, and picks up KOs with Expanding Force and Pixilate Hyper Voice, Salamence is another Mega, here to do damage, and set up Tailwind. Has enough investment to pick up a KO on opposing Mega Salamence (32 HP 0 SpD) with Draco Meteor. Hopefully will outspeed other Mence with plus Speed nature. Finally, H-Arcanine. Pretty simple set, with Crunch to take out Basculegion. Basic Leads and Gameplan: Sneasler plus Corviknight. Coaching plus Bulk Up. Easy enough. Keep doing Coaching, then start using Body Press/Brave Bird. This lead has a few cons, the main one being it doesn’t have Speed control. If you so choose, you could run Tailwind instead of Protect for Speed Control for this mode. Indeedee and Gardevoir. Simple Helping Hand Gardevoir nuke. Very easy to pilot. Hates Rillaboom. Salamence and H-Arcanine or Sneasler. The big damage mode. Kill things quick. Let them have fun trying to kill your Mence. Set Tailwind if you want, or don’t, it’s not like they can do anything. (Unless Frosslass is there RUN FROM FROSSLASS). Also, you can swap Crunch for Bulldoze on H-Arcanine. Benefits: Hits Electric and Fire types supereffectively. Cons: Loses Supereffective coverage into Ghost and Psychic types, which I value more because of Indeedee and Basculegion. Also, the only real electric type threat is Raichu, which is so squishy a strong neutral hit should take it out. Have fun using the team!

corviknight
flyingsteel

Corviknight

Slot 1
Item
Ability
NatureImpish(+Def SpA)

Moves

Stats

HP205
+32
Atk109
+2
Def172
+32
SpA65
+0
SpD105
+0
Spe87
+0
Stat Points66 / 66
Total stats743
sneasler
fightingpoison

Sneasler

Slot 2
Item
Ability
NatureJolly(+Spe SpA)

Moves

Stats

HP157
+2
Atk182
+32
Def80
+0
SpA54
+0
SpD100
+0
Spe189
+32
Stat Points66 / 66
Total stats762
indeedee-f
psychicnormal

Indeedee-F

Slot 3
Item
Ability
NatureRelaxed(+Def Spe)

Moves

Stats

HP177
+32
Atk75
+0
Def112
+17
SpA115
+0
SpD142
+17
Spe94
+0
Stat Points66 / 66
Total stats715
gardevoir-mega
psychicfairy

Gardevoir

Gardevoir-Mega
Slot 4
Item
Ability
NatureModest(+SpA Atk)

Moves

Stats

HP175
+32
Atk94
+0
Def85
+0
SpA238
+32
SpD155
+0
Spe122
+2
Stat Points66 / 66
Total stats869
salamence-mega
dragonflying

Salamence

Salamence-Mega
Slot 5
Item
Ability
NatureHasty(+Spe Def)

Moves

Stats

HP170
+0
Atk189
+24
Def135
+0
SpA150
+10
SpD110
+0
Spe189
+32
Stat Points66 / 66
Total stats943
arcanine-hisui
firerock

Arcanine-Hisui

Slot 6
Item
Ability
NatureAdamant(+Atk SpA)

Moves

Stats

HP172
+2
Atk183
+32
Def100
+0
SpA103
+0
SpD100
+0
Spe142
+32
Stat Points66 / 66
Total stats800

Damage taken

How each attacking type damages your team. Numbers show the damage multiplier each member would take.

Type
corviknight
sneasler
indeedee-f
gardevoir-mega
salamence-mega
arcanine-hisui
normal0.5×0.5×02+2
fire0.5×0.25×12+1
water0.5×110
electric10-1
grass0.25×0.5×0.25×03+3
ice0.5×110
fighting0.5×0.25×0.5×13+2
poison00.5×0.5×13+2
ground00220
flying0.5×0.5×12+1
psychic0.5×0.5×0.5×13+2
bug0.25×0.25×0.5×0.5×14+3
rock0.5×21-1
ghost0110
dragon0.5×012+1
dark0.5×110
steel0.5×110
fairy0.5×0.5×12+1

Damage dealt

How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.

normal2× SE
fire1× SE
waterneutral
electricneutral
grass3× SE
ice3× SE
fighting3× SE
poison2× SE
groundneutral
flying1× SE
psychic1× SE
bug2× SE
rock2× SE
ghost1× SE
dragon1× SE
dark2× SE
steel3× SE
fairy1× SE

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
sneaslerSneasler
189
#02
salamence-megaSalamence-Mega
189
#03
arcanine-hisuiArcanine-Hisui
142
#04
gardevoir-megaGardevoir-Mega
122
#05
indeedee-fIndeedee-F
94
#06
corviknightCorviknight
87
FastestSneasler·189
Range87189