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Sun Rain Ft. Psychic Seed Arch (My Take)

Regulation M-C · Doubles · Error404 · 4 Nov 2026

SunRainPsychic

Original team by: Cherry Cherisher

I saw a popular team that used Psychic Seed Archlaludon on Sun Rain and thought it was interesting, and so I wanted to try it, but with some differences. Of course, credits to Cherry Cherisher for the team!

The original team has an Indeedee-M with a Choice Scarf and a Wide Lens Venusaur, but this version instead uses Female Indeedee for Follow Me support, and Choice Scarf Garchomp over Wide Lens Venusaur. I thought Garchomp could be really good on this team as it works better on both modes, provides strong damage, insurance against Raichu Y when we don't have Swampert, another Earthquake user, an answer to Charizard Y and a few more. Indeedee-F is here to make sure that Archalduon can set up Electro Shot safely and avoid taking too much damage, but also to overwrite Rillaboom's Terrain for Mega Swampert. Trick Room allows the team to have a better matchup into opposing Tailwind and Trick Room teams.

This version of the team is a little weaker to Fairy types, but Indeedee-F's Redirection and Archaludon's Psychic Seed should make it slightly easier to mitigate this,

No rental code

Team members

Mega Charizard Y

fireflying

AbilityNatureModest

HP
14 Stat Points
final stat 167
Atk, lowered by the nature
0 Stat Points
final stat 111
Def
28 Stat Points
final stat 126
SpA, raised by the nature
3 Stat Points
final stat 200
SpD
21 Stat Points
final stat 156
Spe
0 Stat Points
final stat 120

Mega Swampert

waterground

AbilityNatureAdamant

HP
2 Stat Points
final stat 177
Atk, raised by the nature
32 Stat Points
final stat 222
Def
0 Stat Points
final stat 130
SpA, lowered by the nature
0 Stat Points
final stat 103
SpD
0 Stat Points
final stat 130
Spe
32 Stat Points
final stat 122

Pelipper

waterflying

AbilityNatureModest

HP
2 Stat Points
final stat 137
Atk, lowered by the nature
0 Stat Points
final stat 63
Def
0 Stat Points
final stat 120
SpA, raised by the nature
32 Stat Points
final stat 161
SpD
0 Stat Points
final stat 90
Spe
32 Stat Points
final stat 117

Garchomp

dragonground

AbilityNatureJolly

HP
15 Stat Points
final stat 198
Atk
32 Stat Points
final stat 182
Def
0 Stat Points
final stat 115
SpA, lowered by the nature
0 Stat Points
final stat 90
SpD
0 Stat Points
final stat 105
Spe, raised by the nature
19 Stat Points
final stat 155

Archaludon

steeldragon

AbilityNatureCalm

HP
32 Stat Points
final stat 197
Atk, lowered by the nature
0 Stat Points
final stat 112
Def
5 Stat Points
final stat 155
SpA
0 Stat Points
final stat 145
SpD, raised by the nature
29 Stat Points
final stat 125
Spe
0 Stat Points
final stat 105

Indeedee-F

psychicnormal

AbilityNatureBold

HP
32 Stat Points
final stat 177
Atk, lowered by the nature
0 Stat Points
final stat 67
Def, raised by the nature
32 Stat Points
final stat 128
SpA
0 Stat Points
final stat 115
SpD
2 Stat Points
final stat 127
Spe
0 Stat Points
final stat 105

Type matchups

How hard each attacking type hits each member. Abilities and items don't count.

Damage each member takes from each attacking type
Type
Mega Charizard Y
Mega Swampert
Pelipper
Garchomp
Archaludon
Indeedee-F
Weak Resist Net
normal1×1×1×1×0.5×1×01+1
fire0.5×0.5×0.5×0.5×1×1×04+4
water2×1×0.5×1×0.5×1×12+1
electric2×04×00.5×1×23+1
grass0.25×4×1×1×0.25×1×12+1
ice1×1×1×4×1×1×10-1
fighting0.5×1×0.5×1×2×1×12+1
poison1×0.5×1×0.5×01×03+3
ground01×01×2×1×12+1
flying1×1×1×1×0.5×1×01+1
psychic1×1×1×1×0.5×0.5×02+2
bug0.25×1×0.5×1×0.5×2×13+2
rock4×0.5×2×0.5×0.5×1×23+1
ghost1×1×1×1×1×001+1
dragon1×1×1×2×1×1×10-1
dark1×1×1×1×1×2×10-1
steel0.5×0.5×0.5×1×0.5×1×04+4
fairy0.5×1×1×2×1×1×110
  • 0 immune
  • 0.25× resists a lot
  • 0.5× resists
  • 1× neutral
  • 2× weak
  • 4× very weak
Damage each member's best damaging move deals to each type
Type
Mega Charizard Y
Mega Swampert
Pelipper
Garchomp
Archaludon
Indeedee-F
Resisted Super eff. Net
normal1×1×1×1×1×1×000
fire1×2×1×2×1×1×02+2
water1×1×1×1×2×1×01+1
electric1×2×1×2×1×1×02+2
grass2×2×2×1×1×1×03+3
ice2×1×1×2×2×1×03+3
fighting2×1×2×1×1×2×03+3
poison1×2×1×2×1×2×03+3
ground1×2×1×1×1×1×01+1
flying1×2×1×2×2×1×03+3
psychic1×1×1×1×2×0.5×110
bug2×1×2×2×1×1×03+3
rock0.5×2×0.5×2×2×1×23+1
ghost1×1×1×1×2×1×01+1
dragon1×2×1×2×1×1×02+2
dark1×1×1×1×1×010-1
steel2×2×0.5×2×1×0.5×23+1
fairy1×1×1×1×2×1×01+1
  • 2× super effective
  • 1× neutral
  • 0.5× resisted
  • 0 no effect

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
Garchomp
155
#02
Mega Swampert
122
#03
Mega Charizard Y
120
#04
Pelipper
117
#05
Archaludon
105
#06
Indeedee-F
105
FastestGarchomp·155
Range105 to 155