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Mega Garchomp Z Tailwind Hyper Offense

Regulation M-C · Doubles · ARMADILLO · 12 Sep 2026

Tailwind

Hyper Offense. Mega Garchomp Z is the main mega, with a Mega Staraptor mode. My apologies for skipping my typical goofy name this time, I couldn’t think of a good one. If the rental code does not work, try replacing the zero with an O, I’m not 100% sure which is correct.

Sets: Most people run Draco Meteor Mega Garchomp Z with a mixed attacker, but I don’t like that so it’s pure special with dragon pulse. Flamethrower and Earth Power for coverage and Golisopod. Note: Due to STAB, I believe base form Earth Power does more than the mega Earth Power, although I am not sure, and this is just based on what I remember from testing.

Farigiraf is the anti trick room/anti salamence/anti psychic terrain Colbur Berry for dark type, hyper voice because STAB and mega salamence likes it so imprison. Imprison because imprison, trick room so it gets blocked, and expanding force because it’s only a slight downgrade from Psychic (if P terrain isn’t up) and I want it blocked.

Standard Mega Staraptor

Standard Staraptor paired Whimsicott, our tailwind setter. EVd to live Mega Staraptor Dual Wingbeat

Standard Basculegion, but with Ice Fang for Mega Salamence and standard Garchomp.

Pretty standard Gholdengo.

Leads: Whimsicott Garchomp Whimsicott Staraptor Farigiraf Basculegion (for Salamence, Trick Room, Psychic Terrain)

Tips: Don’t bring Farig unless it is there to counter something, it is designed to not be totally useless once it’s used Imprison, but other team members are better unless it’s disrupting.

Garchomp Z does not usually need Tailwind, but it is often outsped by base 150s due to them having max speed.

Make It Rain does barely anything once it’s at -2, so Nasty Plot either before or after.

Whimsicott is not invested in Special Attack or Speed, so it does not hit very hard, and it is slower than you might expect from a standard Whimsicott. However, it is very bulky, and you will be surprised by the things it can take before going down.

Ice Fang will not do much into Mega Garchomp Z so beware about using it there, as adaptability Wave Crash will do more due to the Mystic Water.

Edit: Garchomp Z now has flamethrower to help with the Mega Golisopod matchup, however Power Gem is also a good choice.

Team members

Mega Garchomp Z

dragon

AbilityNatureModest

HP
2 Stat Points
final stat 185
Atk, lowered by the nature
0 Stat Points
final stat 135
Def
0 Stat Points
final stat 105
SpA, raised by the nature
32 Stat Points
final stat 212
SpD
0 Stat Points
final stat 105
Spe
32 Stat Points
final stat 203

Farigiraf

normalpsychic

AbilityNatureModest

HP
32 Stat Points
final stat 227
Atk, lowered by the nature
0 Stat Points
final stat 99
Def
2 Stat Points
final stat 92
SpA, raised by the nature
32 Stat Points
final stat 178
SpD
0 Stat Points
final stat 90
Spe
0 Stat Points
final stat 80

Mega Staraptor

fightingflying

AbilityNatureAdamant

HP
2 Stat Points
final stat 162
Atk, raised by the nature
32 Stat Points
final stat 211
Def
0 Stat Points
final stat 120
SpA, lowered by the nature
0 Stat Points
final stat 72
SpD
0 Stat Points
final stat 110
Spe
32 Stat Points
final stat 162

Whimsicott

grassfairy

AbilityNatureBold

HP
32 Stat Points
final stat 167
Atk, lowered by the nature
0 Stat Points
final stat 78
Def, raised by the nature
25 Stat Points
final stat 143
SpA
0 Stat Points
final stat 97
SpD
9 Stat Points
final stat 104
Spe
0 Stat Points
final stat 136

Basculegion

waterghost

AbilityNatureAdamant

HP
32 Stat Points
final stat 227
Atk, raised by the nature
32 Stat Points
final stat 180
Def
0 Stat Points
final stat 85
SpA, lowered by the nature
0 Stat Points
final stat 90
SpD
0 Stat Points
final stat 95
Spe
2 Stat Points
final stat 100

Gholdengo

steelghost

AbilityNatureModest

HP
32 Stat Points
final stat 194
Atk, lowered by the nature
0 Stat Points
final stat 72
Def
0 Stat Points
final stat 115
SpA, raised by the nature
32 Stat Points
final stat 203
SpD
0 Stat Points
final stat 111
Spe
2 Stat Points
final stat 106

Type matchups

How hard each attacking type hits each member. Abilities and items don't count.

Damage each member takes from each attacking type
Type
Mega Garchomp Z
Farigiraf
Mega Staraptor
Whimsicott
Basculegion
Gholdengo
Weak Resist Net
normal1×1×1×1×0002+2
fire0.5×1×1×2×0.5×2×220
water0.5×1×1×0.5×0.5×1×03+3
electric0.5×1×2×0.5×2×1×220
grass0.5×1×0.5×0.5×2×0.5×14+3
ice2×1×2×2×0.5×0.5×32-1
fighting1×1×0.5×0.5×0004+4
poison1×1×1×4×0.5×012+1
ground1×1×00.5×1×2×12+1
flying1×1×2×2×1×0.5×21-1
psychic1×0.5×2×1×1×0.5×12+1
bug1×2×0.25×1×0.5×0.25×13+2
rock1×1×1×1×1×0.5×01+1
ghost1×01×1×2×2×21-1
dragon2×1×1×01×0.5×12+1
dark1×2×0.5×0.5×2×2×32-1
steel1×1×1×2×0.5×0.5×12+1
fairy2×1×2×1×1×0.5×21-1
  • 0 immune
  • 0.25× resists a lot
  • 0.5× resists
  • 1× neutral
  • 2× weak
  • 4× very weak
Damage each member's best damaging move deals to each type
Type
Mega Garchomp Z
Farigiraf
Mega Staraptor
Whimsicott
Basculegion
Gholdengo
Resisted Super eff. Net
normal1×1×2×1×1×1×01+1
fire2×1×1×0.5×2×1×12+1
water1×1×1×1×1×1×000
electric2×1×1×1×1×1×01+1
grass2×1×2×1×2×1×03+3
ice2×1×2×1×1×2×03+3
fighting1×2×2×2×1×1×03+3
poison2×2×1×0.5×1×1×12+1
ground1×1×1×1×2×1×01+1
flying1×1×1×1×2×1×01+1
psychic1×1×1×1×2×2×02+2
bug2×1×2×1×1×1×02+2
rock2×1×2×1×2×2×04+4
ghost1×1×1×1×2×2×02+2
dragon2×1×1×2×2×1×03+3
dark1×1×2×2×1×1×02+2
steel2×0.5×2×0.5×1×1×220
fairy1×1×1×1×1×2×01+1
  • 2× super effective
  • 1× neutral
  • 0.5× resisted
  • 0 no effect

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
Mega Garchomp Z
203
#02
Mega Staraptor
162
#03
Whimsicott
136
#04
Gholdengo
106
#05
Basculegion
100
#06
Farigiraf
80
FastestMega Garchomp Z·203
Range80 to 203