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Regulation M-B · Doubles · ninjatuna · 12 Aug 2026

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Team members

Charizard

fireflying

AbilityNatureModest

HP
0 Stat Points
final stat 153
Atk, lowered by the nature
0 Stat Points
final stat 93
Def
2 Stat Points
final stat 100
SpA, raised by the nature
32 Stat Points
final stat 177
SpD
0 Stat Points
final stat 105
Spe
32 Stat Points
final stat 152

Kingambit

darksteel

AbilityNatureAdamant

HP
32 Stat Points
final stat 207
Atk, raised by the nature
32 Stat Points
final stat 205
Def
0 Stat Points
final stat 140
SpA, lowered by the nature
0 Stat Points
final stat 72
SpD
2 Stat Points
final stat 107
Spe
0 Stat Points
final stat 70

Gengar

ghostpoison

AbilityNatureTimid

HP
2 Stat Points
final stat 137
Atk, lowered by the nature
0 Stat Points
final stat 76
Def
0 Stat Points
final stat 80
SpA
32 Stat Points
final stat 182
SpD
0 Stat Points
final stat 95
Spe, raised by the nature
32 Stat Points
final stat 178

Whimsicott

grassfairy

AbilityNatureTimid

HP
2 Stat Points
final stat 137
Atk, lowered by the nature
0 Stat Points
final stat 78
Def
0 Stat Points
final stat 105
SpA
32 Stat Points
final stat 129
SpD
0 Stat Points
final stat 95
Spe, raised by the nature
32 Stat Points
final stat 184

Raichu

electric

AbilityNatureTimid

HP
32 Stat Points
final stat 167
Atk, lowered by the nature
0 Stat Points
final stat 99
Def
0 Stat Points
final stat 75
SpA
2 Stat Points
final stat 112
SpD
0 Stat Points
final stat 100
Spe, raised by the nature
32 Stat Points
final stat 178

Steelix

steelground

AbilityNatureCareful

HP
32 Stat Points
final stat 182
Atk
1 Stat Points
final stat 106
Def
0 Stat Points
final stat 220
SpA, lowered by the nature
0 Stat Points
final stat 67
SpD, raised by the nature
32 Stat Points
final stat 128
Spe
1 Stat Points
final stat 51

Type matchups

How hard each attacking type hits each member. Abilities and items don't count.

Damage each member takes from each attacking type
Type
Charizard
Kingambit
Gengar
Whimsicott
Raichu
Steelix
Weak Resist Net
normal1×0.5×01×1×0.5×03+3
fire0.5×2×1×2×1×2×31-2
water2×1×1×0.5×1×2×21-1
electric2×1×1×0.5×0.5×013+2
grass0.25×0.5×0.5×0.5×1×1×04+4
ice1×0.5×1×2×1×1×110
fighting0.5×4×00.5×1×2×23+1
poison1×00.25×4×1×013+2
ground02×2×0.5×2×2×42-2
flying1×0.5×1×2×0.5×0.5×13+2
psychic1×02×1×1×0.5×12+1
bug0.25×1×0.25×1×1×0.5×03+3
rock4×0.5×1×1×1×0.25×12+1
ghost1×0.5×2×1×1×1×110
dragon1×0.5×1×01×0.5×03+3
dark1×0.5×2×0.5×1×1×12+1
steel0.5×0.5×1×2×0.5×0.5×14+3
fairy0.5×1×0.5×1×1×0.5×03+3
  • 0 immune
  • 0.25× resists a lot
  • 0.5× resists
  • 1× neutral
  • 2× weak
  • 4× very weak
Damage each member's best damaging move deals to each type
Type
Charizard
Kingambit
Gengar
Whimsicott
Raichu
Steelix
Resisted Super eff. Net
normal1×1×1×1×1×2×01+1
fire1×1×1×0.5×1×2×110
water1×1×1×1×2×1×01+1
electric1×1×1×1×1×1×000
grass2×1×2×1×1×1×02+2
ice2×2×1×1×1×2×03+3
fighting1×1×1×2×1×1×01+1
poison1×1×1×0.5×1×1×10-1
ground1×1×1×1×1×1×000
flying1×1×1×1×2×2×02+2
psychic1×2×2×1×1×1×02+2
bug2×1×1×1×1×2×02+2
rock0.5×2×1×1×1×2×12+1
ghost1×2×2×1×1×1×02+2
dragon1×1×1×2×1×1×01+1
dark1×1×1×2×1×2×02+2
steel2×1×1×0.5×1×2×12+1
fairy1×2×2×1×1×2×03+3
  • 2× super effective
  • 1× neutral
  • 0.5× resisted
  • 0 no effect

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
Whimsicott
184
#02
Gengar
178
#03
Raichu
178
#04
Charizard
152
#05
Kingambit
70
#06
Steelix
51
FastestWhimsicott·184
Range51 to 184