Mega Staraptor + Mega Metagross - Wolfe
Regulation M-B · Doubles · theiappi95 · 12 July 2026
Core combo: Whimsicott Charms your OWN Staraptor (-2 becomes +2 Attack), Close Combat adds +1 to both defenses each hit, Tailwind doubles Speed. Within a turn or two Staraptor is boosted in Attack, both defenses, and Speed at once - almost nothing breaks it. How to play: Lead Whimsicott + Staraptor, Garchomp + Farigiraf behind. Charm, Close Combat, Tailwind, stack boosts. Send Staraptor in once the board is safe - an Intimidate only powers it up. Bad Staraptor matchup (Psychic, Fairy, Trick Room)? Bring Metagross as your mega instead. Versus rain, lean on Farigiraf (Thunderbolt Pelipper, flip Trick Room), Whimsicott's Charm, and Staraptor's Contrary defense stacking - not Ceruledge, which is weak to Water. Respect: Rain + Coba Sinistcha + Gholdengo (hardest matchup), Meowstic (Fake Out + paralysis), Sableye skill swap (steals Contrary), Dark moves into Ceruledge. Wolfe Glick creation.
Staraptor
fightingflyingStaraptor-MegaMoves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 1× | 1× | 1× | 0.5× | 1× | 0 | 0 | 2 | +2 |
| fire | 1× | 1× | 0.5× | 2× | 2× | 0.5× | 2 | 2 | 0 |
| water | 1× | 1× | 1× | 1× | 0.5× | 2× | 1 | 1 | 0 |
| electric | 2× | 1× | 0 | 1× | 0.5× | 1× | 1 | 2 | +1 |
| grass | 0.5× | 1× | 1× | 0.5× | 0.5× | 0.5× | 0 | 4 | +4 |
| ice | 2× | 1× | 4× | 0.5× | 2× | 0.5× | 3 | 2 | -1 |
| fighting | 0.5× | 1× | 1× | 1× | 0.5× | 0 | 0 | 3 | +3 |
| poison | 1× | 1× | 0.5× | 0 | 4× | 0.5× | 1 | 3 | +2 |
| ground | 0 | 1× | 1× | 2× | 0.5× | 2× | 2 | 2 | 0 |
| flying | 2× | 1× | 1× | 0.5× | 2× | 1× | 2 | 1 | -1 |
| psychic | 2× | 0.5× | 1× | 0.25× | 1× | 1× | 1 | 2 | +1 |
| bug | 0.25× | 2× | 1× | 1× | 1× | 0.25× | 1 | 2 | +1 |
| rock | 1× | 1× | 0.5× | 0.5× | 1× | 2× | 1 | 2 | +1 |
| ghost | 1× | 0 | 1× | 2× | 1× | 2× | 2 | 1 | -1 |
| dragon | 1× | 1× | 2× | 0.5× | 0 | 1× | 1 | 2 | +1 |
| dark | 0.5× | 2× | 1× | 2× | 0.5× | 2× | 3 | 2 | -1 |
| steel | 1× | 1× | 1× | 0.5× | 2× | 0.5× | 1 | 2 | +1 |
| fairy | 2× | 1× | 2× | 0.5× | 1× | 0.5× | 2 | 2 | 0 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.