Mega-Megan/Glimmora + Sand Anti Meta
Regulation M-B · Doubles · okmerlin · 22 July 2026
Team core and builds made by Zestimon/ Kasty I modified this team by adding Mega Megan for rain matchups, and Klefki can support both with screens and setting up Sandstorm to disrupt enemy weather. Common lead pairings are: Rotom + Klefki - Neuters physical threats like Life Orb Chomp, Kingambit or Basculegion Talonflame + Glimmora - Tailwind + Sludge Bomb/ Power Gem / can unexpectedly OHKO enemy Charizards, Sneasler Glimmora + Houndstone: Mainly vs TR, which is why Houndstone packs Roar. Houndstone slots in as the 6th mon, because of his ghost typing allowing for defensive switches, and can make use of the sand that Klefki puts up. Last Respects go brr. Can be swapped for Focus Sash Excadrill, which is more immediately threatening. Some movesets are not finalised; Steel Beam on Klefki could be swapped for Foul Play, or
Glimmora
rockpoisonGlimmora-MegaMoves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 0.5× | 1× | 0.5× | 1× | 1× | 0 | 0 | 3 | +3 |
| fire | 0.5× | 2× | 2× | 0.5× | 0.5× | 1× | 2 | 3 | +1 |
| water | 2× | 0.5× | 1× | 2× | 0.5× | 1× | 2 | 2 | 0 |
| electric | 1× | 0.5× | 1× | 2× | 1× | 1× | 1 | 1 | 0 |
| grass | 1× | 0.5× | 0.5× | 0.25× | 2× | 1× | 1 | 3 | +2 |
| ice | 1× | 2× | 0.5× | 1× | 0.5× | 1× | 1 | 2 | +1 |
| fighting | 1× | 0.5× | 1× | 0.5× | 1× | 0 | 0 | 3 | +3 |
| poison | 0.25× | 4× | 0 | 1× | 1× | 0.5× | 1 | 3 | +2 |
| ground | 4× | 0.5× | 2× | 0 | 2× | 1× | 3 | 2 | -1 |
| flying | 0.5× | 2× | 0.5× | 1× | 0.5× | 1× | 1 | 3 | +2 |
| psychic | 2× | 1× | 0.5× | 1× | 1× | 1× | 1 | 1 | 0 |
| bug | 0.5× | 1× | 0.25× | 0.25× | 1× | 0.5× | 0 | 4 | +4 |
| rock | 1× | 1× | 0.5× | 4× | 1× | 1× | 1 | 1 | 0 |
| ghost | 1× | 1× | 1× | 1× | 1× | 2× | 1 | 0 | -1 |
| dragon | 1× | 0 | 0 | 1× | 1× | 1× | 0 | 2 | +2 |
| dark | 1× | 0.5× | 0.5× | 1× | 1× | 2× | 1 | 2 | +1 |
| steel | 2× | 2× | 1× | 0.5× | 0.25× | 1× | 2 | 2 | 0 |
| fairy | 0.5× | 1× | 0.5× | 0.5× | 1× | 1× | 0 | 3 | +3 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.