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Maus Ape

Regulation M-B · Doubles · tacticien · 14 July 2026

Trick RoomSnowOther

Leads: Raw Offense (when redirect is more favorable than speed control): Maushold+ Annihilape Trick Room (either for Aboma sweep or defensively against key threats) Abomasnow + Oranguru Oranguru + Maushold (TR+Follow Me/switch to ape + Beatup) Fire can be difficult to manage, bring Araquanid who can also sweep and use Entrainment on Abomasnow. Defensive tools: Follow me Bulk up Trick Room Taunt Wide Guard Water Bubble Entrainment (water Bubble) Sableye all around can patch up the holes with speed control and lockdown. Bulky ape & Maus build inspired by fremdlaender at teamsheet.

annihilape
fightingghost

Annihilape

Slot 1
Item
Ability
NatureAdamant(+Atk SpA)

Moves

Stats

HP208
+23
Atk154
+5
Def114
+14
SpA63
+0
SpD132
+22
Spe112
+2
Stat Points66 / 66
Total stats783
maushold
normal

Maushold

Slot 2
Item
Ability
NatureBold(+Def Atk)

Moves

Stats

HP181
+32
Atk85
+0
Def121
+20
SpA85
+0
SpD109
+14
Spe131
+0
Stat Points66 / 66
Total stats712
abomasnow-mega
grassice

Abomasnow

Abomasnow-Mega
Slot 3
Item
Ability
NatureQuiet(+SpA Spe)

Moves

Stats

HP197
+32
Atk152
+0
Def125
+0
SpA202
+32
SpD125
+0
Spe46
+2
Stat Points66 / 66
Total stats847
oranguru
normalpsychic

Oranguru

Slot 4
Item
Ability
NatureRelaxed(+Def Spe)

Moves

Stats

HP197
+32
Atk80
+0
Def145
+32
SpA110
+0
SpD132
+2
Spe72
+0
Stat Points66 / 66
Total stats736
sableye
darkghost

Sableye

Slot 5
Item
Ability
NatureImpish(+Def SpA)

Moves

Stats

HP157
+32
Atk97
+2
Def126
+20
SpA76
+0
SpD97
+12
Spe70
+0
Stat Points66 / 66
Total stats623
araquanid
waterbug

Araquanid

Slot 6
Item
Ability
NatureBrave(+Atk Spe)

Moves

Stats

HP169
+26
Atk124
+23
Def112
+0
SpA70
+0
SpD169
+17
Spe55
+0
Stat Points66 / 66
Total stats699

Damage taken

How each attacking type damages your team. Numbers show the damage multiplier each member would take.

Type
annihilape
maushold
abomasnow-mega
oranguru
sableye
araquanid
normal0002+2
fire10-1
water0.5×0.5×02+2
electric0.5×110
grass0.5×01+1
ice0.5×01+1
fighting000.5×23+1
poison0.5×0.5×12+1
ground0.5×0.5×02+2
flying30-3
psychic0.5×012+1
bug0.25×21-1
rock0.5×21-1
ghost0012+1
dragon000
dark10-1
steel0.5×110
fairy20-2

Damage dealt

How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.

normal1× SE
fire2× SE
water1× SE
electric1× SE
grass2× SE
ice1× SE
fighting1× SE
poison2× SE
ground2× SE
flying1× SE
psychic3× SE
bugneutral
rock3× SE
ghost2× SE
dragon1× SE
dark2× SE
steel2× SE
fairyneutral

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
mausholdMaushold
131
#02
annihilapeAnnihilape
112
#03
oranguruOranguru
72
#04
sableyeSableye
70
#05
araquanidAraquanid
55
#06
abomasnow-megaAbomasnow-Mega
46
FastestMaushold·131
Range46131