KingNinja
Regulation M-B · Doubles · PaulVGC · 15 August 2026
Sun
No rental code
fireflying
Charizard
Item
Ability
NatureModest(+SpA −Atk)
Moves
Stats
HP173
+20Atk93
+0Def130
+32SpA143
+1SpD105
+0Spe133
+13Stat Points66 / 66
Total stats777
grasspoison
Venusaur
Item
Ability
NatureModest(+SpA −Atk)
Moves
Stats
HP169
+14Atk91
+0Def104
+1SpA167
+32SpD121
+1Spe118
+18Stat Points66 / 66
Total stats770
darksteel
Kingambit
Item
Ability
NatureAdamant(+Atk −SpA)
Moves
Stats
HP177
+2Atk205
+32Def140
+0SpA72
+0SpD105
+0Spe102
+32Stat Points66 / 66
Total stats801
waterdark
Greninja
Item
Ability
NatureTimid(+Spe −Atk)
Moves
Stats
HP149
+2Atk103
+0Def87
+0SpA155
+32SpD91
+0Spe191
+32Stat Points66 / 66
Total stats776
fightingpoison
Sneasler
Item
Ability
NatureJolly(+Spe −SpA)
Moves
Stats
HP157
+2Atk182
+32Def80
+0SpA54
+0SpD100
+0Spe189
+32Stat Points66 / 66
Total stats762
darkfairy
Grimmsnarl
Item
Ability
NatureCareful(+SpD −SpA)
Moves
Stats
HP202
+32Atk140
+0Def100
+15SpA103
+0SpD125
+19Spe80
+0Stat Points66 / 66
Total stats750
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 1× | 1× | 0.5× | 1× | 1× | 1× | 0 | 1 | +1 |
| fire | 0.5× | 2× | 2× | 0.5× | 1× | 1× | 2 | 2 | 0 |
| water | 2× | 0.5× | 1× | 0.5× | 1× | 1× | 1 | 2 | +1 |
| electric | 2× | 0.5× | 1× | 2× | 1× | 1× | 2 | 1 | -1 |
| grass | 0.25× | 0.25× | 0.5× | 2× | 0.5× | 1× | 1 | 4 | +3 |
| ice | 1× | 2× | 0.5× | 0.5× | 1× | 1× | 1 | 2 | +1 |
| fighting | 0.5× | 0.5× | 4× | 2× | 0.5× | 1× | 2 | 3 | +1 |
| poison | 1× | 1× | 0 | 1× | 0.5× | 2× | 1 | 2 | +1 |
| ground | 0 | 1× | 2× | 1× | 2× | 1× | 2 | 1 | -1 |
| flying | 1× | 2× | 0.5× | 1× | 2× | 1× | 2 | 1 | -1 |
| psychic | 1× | 2× | 0 | 0 | 4× | 0 | 2 | 3 | +1 |
| bug | 0.25× | 1× | 1× | 2× | 0.25× | 1× | 1 | 2 | +1 |
| rock | 4× | 1× | 0.5× | 1× | 0.5× | 1× | 1 | 2 | +1 |
| ghost | 1× | 1× | 0.5× | 0.5× | 1× | 0.5× | 0 | 3 | +3 |
| dragon | 1× | 1× | 0.5× | 1× | 1× | 0 | 0 | 2 | +2 |
| dark | 1× | 1× | 0.5× | 0.5× | 0.5× | 0.25× | 0 | 4 | +4 |
| steel | 0.5× | 1× | 0.5× | 0.5× | 1× | 2× | 1 | 3 | +2 |
| fairy | 0.5× | 0.5× | 1× | 2× | 1× | 2× | 2 | 2 | 0 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
normal1× SE
fire1× SE
water1× SE
electric1× SE
grass4× SE
ice3× SE
fighting1× SE
poison2× SE
ground2× SE
flying1× SE
psychic2× SE
bug1× SE
rock4× SE
ghost2× SE
dragon1× SE
dark1× SE
steel3× SE
fairy3× SE
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.
#01
Greninja
191
#02
Sneasler
189
#03
Charizard
133
#04
Venusaur
118
#05
Kingambit
102
#06
Grimmsnarl
80
FastestGreninja·191
Range80 → 191