CM Floette/Mega Garchomp
Regulation M-B · Doubles · theiappi95 · 14 August 2026
Rank 1 team from the end of the Regulation MB ranked season. Calm Mind Mega Floette is the win condition: behind Rage Powder from Sinistcha and double Fake Out from Incineroar and Sneasler, it sets up, and Draining Kiss starts taking KOs while healing you back. Helping Hand from Incineroar turns that into a nuke. Mega Garchomp is the flex slot. Bring it as a regular Garchomp when Floette needs the mega stone, or mega evolve it for a bulkier, harder hitting build than the usual Life Orb set. Coaching from Sneasler pushes it further, or gives Floette a defense boost instead. The support is built to keep Floette alive: Leftovers on Incineroar since Sinistcha wants the Sitrus, Chople Berry on Kingambit, Focus Sash on Sneasler. Original build by @magicauravgc, recreation by BattleRoom, so the spreads are close but not official.
Floette-Eternal
fairyFloette-MegaMoves
Stats
Damage taken
How each attacking type damages your team. Numbers show the damage multiplier each member would take.
| Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| normal | 1× | 1× | 1× | 0 | 0.5× | 1× | 0 | 2 | +2 |
| fire | 1× | 0.5× | 0.5× | 2× | 2× | 1× | 2 | 2 | 0 |
| water | 1× | 2× | 1× | 0.5× | 1× | 1× | 1 | 1 | 0 |
| electric | 1× | 1× | 0 | 0.5× | 1× | 1× | 0 | 2 | +2 |
| grass | 1× | 0.5× | 1× | 0.5× | 0.5× | 0.5× | 0 | 4 | +4 |
| ice | 1× | 0.5× | 4× | 2× | 0.5× | 1× | 2 | 2 | 0 |
| fighting | 0.5× | 2× | 1× | 0 | 4× | 0.5× | 2 | 3 | +1 |
| poison | 2× | 1× | 0.5× | 1× | 0 | 0.5× | 1 | 3 | +2 |
| ground | 1× | 2× | 1× | 0.5× | 2× | 2× | 3 | 1 | -2 |
| flying | 1× | 1× | 1× | 2× | 0.5× | 2× | 2 | 1 | -1 |
| psychic | 1× | 0 | 1× | 1× | 0 | 4× | 1 | 2 | +1 |
| bug | 0.5× | 1× | 1× | 1× | 1× | 0.25× | 0 | 2 | +2 |
| rock | 1× | 2× | 0.5× | 1× | 0.5× | 0.5× | 1 | 3 | +2 |
| ghost | 1× | 0.5× | 1× | 2× | 0.5× | 1× | 1 | 2 | +1 |
| dragon | 0 | 1× | 2× | 1× | 0.5× | 1× | 1 | 2 | +1 |
| dark | 0.5× | 0.5× | 1× | 2× | 0.5× | 0.5× | 1 | 4 | +3 |
| steel | 2× | 0.5× | 1× | 1× | 0.5× | 1× | 1 | 2 | +1 |
| fairy | 1× | 1× | 2× | 1× | 1× | 1× | 1 | 0 | -1 |
Damage dealt
How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.
Speed tiers
Where each member sits in the speed order. Switch the tab to see how speed control swings it.