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bo1 hyper offense

Regulation M-C · Doubles · Kemaho · 29 Oct 2026

Other

Team hyper offense for bo1, you can made pressure since turn one. better lead indeedee - sneasler for use imprison

No rental code

Team members

Sneasler

fightingpoison

AbilityNatureAdamant

HP
2 Stat Points
final stat 157
Atk, raised by the nature
32 Stat Points
final stat 200
Def
0 Stat Points
final stat 80
SpA, lowered by the nature
0 Stat Points
final stat 54
SpD
0 Stat Points
final stat 100
Spe
32 Stat Points
final stat 172

Indeedee

psychicnormal

AbilityNatureTimid

HP
2 Stat Points
final stat 137
Atk, lowered by the nature
0 Stat Points
final stat 76
Def
0 Stat Points
final stat 75
SpA
32 Stat Points
final stat 157
SpD
0 Stat Points
final stat 115
Spe, raised by the nature
32 Stat Points
final stat 161

Gholdengo

steelghost

AbilityNatureTimid

HP
7 Stat Points
final stat 169
Atk, lowered by the nature
0 Stat Points
final stat 72
Def
1 Stat Points
final stat 116
SpA
25 Stat Points
final stat 178
SpD
1 Stat Points
final stat 112
Spe, raised by the nature
32 Stat Points
final stat 149

Mega Raichu Y

electric

AbilityNatureTimid

HP
23 Stat Points
final stat 158
Atk, lowered by the nature
0 Stat Points
final stat 108
Def
9 Stat Points
final stat 84
SpA
0 Stat Points
final stat 180
SpD
2 Stat Points
final stat 102
Spe, raised by the nature
23 Stat Points
final stat 190

Mega Charizard Y

fireflying

AbilityNatureTimid

HP
32 Stat Points
final stat 185
Atk, lowered by the nature
0 Stat Points
final stat 111
Def
11 Stat Points
final stat 109
SpA
0 Stat Points
final stat 179
SpD
0 Stat Points
final stat 135
Spe, raised by the nature
23 Stat Points
final stat 157

Garchomp

dragonground

AbilityNatureAdamant

HP
0 Stat Points
final stat 183
Atk, raised by the nature
30 Stat Points
final stat 198
Def
4 Stat Points
final stat 119
SpA, lowered by the nature
0 Stat Points
final stat 90
SpD
0 Stat Points
final stat 105
Spe
32 Stat Points
final stat 154

Type matchups

How hard each attacking type hits each member. Abilities and items don't count.

Damage each member takes from each attacking type
Type
Sneasler
Indeedee
Gholdengo
Mega Raichu Y
Mega Charizard Y
Garchomp
Weak Resist Net
normal1×1×01×1×1×01+1
fire1×1×2×1×0.5×0.5×12+1
water1×1×1×1×2×1×10-1
electric1×1×1×0.5×2×012+1
grass0.5×1×0.5×1×0.25×1×03+3
ice1×1×0.5×1×1×4×110
fighting0.5×1×01×0.5×1×03+3
poison0.5×1×01×1×0.5×03+3
ground2×1×2×2×01×31-2
flying2×1×0.5×0.5×1×1×12+1
psychic4×0.5×0.5×1×1×1×12+1
bug0.25×2×0.25×1×0.25×1×13+2
rock0.5×1×0.5×1×4×0.5×13+2
ghost1×02×1×1×1×110
dragon1×1×0.5×1×1×2×110
dark0.5×2×2×1×1×1×21-1
steel1×1×0.5×0.5×0.5×1×03+3
fairy1×1×0.5×1×0.5×2×12+1
  • 0 immune
  • 0.25× resists a lot
  • 0.5× resists
  • 1× neutral
  • 2× weak
  • 4× very weak
Damage each member's best damaging move deals to each type
Type
Sneasler
Indeedee
Gholdengo
Mega Raichu Y
Mega Charizard Y
Garchomp
Resisted Super eff. Net
normal2×1×1×2×1×1×02+2
fire1×1×2×1×1×2×02+2
water1×1×1×2×2×1×02+2
electric1×1×1×1×1×2×01+1
grass2×1×1×1×2×1×02+2
ice2×1×2×2×2×2×05+5
fighting1×2×1×1×1×1×01+1
poison1×2×1×1×1×2×02+2
ground1×1×1×1×2×1×01+1
flying1×1×2×2×1×2×03+3
psychic2×0.5×2×1×1×1×12+1
bug1×1×2×1×2×2×03+3
rock2×1×2×2×2×2×05+5
ghost2×1×2×1×1×1×02+2
dragon1×1×1×1×1×2×01+1
dark2×01×2×1×1×12+1
steel2×0.5×1×2×2×2×14+3
fairy2×1×2×1×1×1×02+2
  • 2× super effective
  • 1× neutral
  • 0.5× resisted
  • 0 no effect

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
Mega Raichu Y
190
#02
Sneasler
172
#03
Indeedee
161
#04
Mega Charizard Y
157
#05
Garchomp
154
#06
Gholdengo
149
FastestMega Raichu Y·190
Range149 to 190