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A Mega Beedrill Team??

Regulation M-C · Doubles · Kinlu · 13 September 2026

OtherTrick Room

First of all this team was started around 2 days ago when i got beaten up by a mega beedrill, so you could say I was very Inspired. Notes : -You should always bring Farigiraf if you see Incin and Rillaboom or any other pokemon with fake out, either at start or starting with another pokemon and the switching it in to bait and waste fake out . Its also useful for helping hand Both beedrill and Tyrantrum natures are Jolly because people these days are pretty greedy so they don't fully invest in speed so you can guarantee that beedrill will almost always move first with jolly Nature against the Z megas, Tyrantrum because with adamant you can't outspeed salamence Well this is the explanation : -Mega Beedrill : You might ask why mega beedrill? Well it can reliably OHKO both of the two most reliable terrain setters in the current(Indeedee and Rillaboom), but you might say won't it die in One Hit? To that I say we abuse U-turn, another person might say won't it die to priority move (eg : ice shard mega baxcalibur), well to that I say there is reason we have Farigiraf. -Farigiraf : To me Farigiraf is pretty Awesome, Why? Because it protects me from a lot of pretty annoying things such whimsicott encore, sableye will o wisp, fake out, grassy glide, and gale wings talonflame as an added bonus you ca still use it without trick room. -Tyrantrum : Why Tyrantrum? well, because Beedrill is gonna abuse U-turn I needed a pokemon that is able to resist the common types that beedrill is weak to such as fire, rock, flying which all Tyrantrum resist. Choice scarf and head smash to outspeed and OHKO mega salamence if it doesn't miss.., Outrage to guarantee OHKO towards non mega Garchomp, Close combat for Coverage. And if all fails just gamble with horn drill. Torkoal : with the newly added mega Golisopode which is getting more popular we all needed a counter, Golisopode is usually run with either trick room or Rain, which both can be countered with Torkoal because it underspeeds Golisopode and with its ability drought. Greninja and Sylveon are kind of Filler pokemon because I ran out of Ideas, They are mainly there to abuse the Sylveon round strategy, Hydro cannon to guarantee OHKO on Incin and Armarouge,maybe back up to ice beam salmence, plus you can u-turn beedrill into greninja to avoid damage from expanding force spam.

beedrill
bugpoison

Beedrill

Slot 1
Item
Ability
NatureJolly(+Spe −SpA)

Moves

Stats

HP142
+2
Atk142
+32
Def60
+0
SpA58
+0
SpD100
+0
Spe139
+32
Stat Points66 / 66
Total stats641
farigiraf
normalpsychic

Farigiraf

Slot 2
Item
Ability
NatureBold(+Def −Atk)

Moves

Stats

HP227
+32
Atk99
+0
Def116
+16
SpA130
+0
SpD108
+18
Spe80
+0
Stat Points66 / 66
Total stats760
tyrantrum
rockdragon

Tyrantrum

Slot 3
Item
Ability
NatureJolly(+Spe −SpA)

Moves

Stats

HP157
+0
Atk173
+32
Def140
+1
SpA80
+0
SpD80
+1
Spe135
+32
Stat Points66 / 66
Total stats765
torkoal
fire

Torkoal

Slot 4
Item
Ability
NatureModest(+SpA −Atk)

Moves

Stats

HP145
+0
Atk94
+0
Def192
+32
SpA150
+32
SpD92
+2
Spe40
+0
Stat Points66 / 66
Total stats713
greninja
waterdark

Greninja

Slot 5
Item
Ability
NatureTimid(+Spe −Atk)

Moves

Stats

HP149
+2
Atk103
+0
Def87
+0
SpA155
+32
SpD91
+0
Spe191
+32
Stat Points66 / 66
Total stats776
sylveon
fairy

Sylveon

Slot 6
Item
Ability
NatureModest(+SpA −Atk)

Moves

Stats

HP170
+0
Atk76
+0
Def85
+0
SpA178
+32
SpD152
+2
Spe80
+0
Stat Points34 / 66
Total stats741

Damage taken

How each attacking type damages your team. Numbers show the damage multiplier each member would take.

Type
beedrill
farigiraf
tyrantrum
torkoal
greninja
sylveon
normal1×1×0.5×1×1×1×01+1
fire2×1×0.25×0.5×0.5×1×13+2
water1×1×1×2×0.5×1×110
electric1×1×0.5×1×2×1×110
grass0.25×1×1×0.5×2×1×12+1
ice1×1×2×0.5×0.5×1×12+1
fighting0.25×1×2×1×2×0.5×220
poison0.5×1×0.5×1×1×2×12+1
ground1×1×2×2×1×1×20-2
flying2×1×0.5×1×1×1×110
psychic2×0.5×1×1×01×12+1
bug0.5×2×1×0.5×2×0.5×23+1
rock2×1×1×2×1×1×20-2
ghost1×01×1×0.5×1×02+2
dragon1×1×2×1×1×0110
dark1×2×1×1×0.5×0.5×12+1
steel1×1×2×0.5×0.5×2×220
fairy0.5×1×2×0.5×2×1×220

Damage dealt

How many team members can hit each type super-effectively with a damaging move. Faded cells show types no member threatens.

normal1× SE
fire2× SE
water1× SE
electricneutral
grass3× SE
ice2× SE
fighting2× SE
poison2× SE
ground2× SE
flying2× SE
psychic1× SE
bug2× SE
rock3× SE
ghostneutral
dragon2× SE
dark2× SE
steel2× SE
fairy1× SE

Speed tiers

Where each member sits in the speed order. Switch the tab to see how speed control swings it.

#01
greninjaGreninja
191
#02
beedrillBeedrill
139
#03
tyrantrumTyrantrum
135
#04
farigirafFarigiraf
80
#05
sylveonSylveon
80
#06
torkoalTorkoal
40
FastestGreninja·191
Range40 → 191